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Constructors

functionsGameNetworkSystem

Methods

functionsAcceptConnectionfunctionsAddHandlerfunctionsBroadcastfunctionsBroadcastRawfunctionsDisposefunctionsGetMountedVPKsfunctionsGetSnapshotfunctionsMountVPKsfunctionsOnBecameHostfunctionsOnConnectedfunctionsOnHostChangedfunctionsOnInitializefunctionsOnJoinedfunctionsOnLeavefunctionsPushfunctionsSendfunctionsSetSnapshotAsynclockTick

Static Properties

remove_circleIsActiveremove_circleIsClientremove_circleIsConnectingremove_circleIsHost

Static Methods

remove_circleConnectremove_circleCreateLobbyremove_circleDisconnectremove_circleQueryLobbiesremove_circleTryConnectSteamId
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Api
Classes
GameNetworkSystem
OnJoined

void OnJoined( Connection client )

Summary

Fully joined the server. Can be called when changing the map too. The game should usually create some object for the player to control here.
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