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Constructors

functionsGameNetworkSystem

Methods

functionsAcceptConnection
functionsAddHandler
functionsBroadcast
functionsBroadcastRaw
functionsDispose
functionsGetMountedVPKs
functionsGetSnapshot
functionsMountVPKs
functionsOnBecameHost
functionsOnConnected
functionsOnHostChanged
functionsOnInitialize
functionsOnJoined
functionsOnLeave
functionsPush
functionsSend
functionsSetSnapshotAsync
lockTick

Static Properties

remove_circleIsActive
remove_circleIsClient
remove_circleIsConnecting
remove_circleIsHost

Static Methods

remove_circleConnect
remove_circleCreateLobby
remove_circleDisconnect
remove_circleQueryLobbies
remove_circleTryConnectSteamId
menu
Api
Classes
GameNetworkSystem
OnJoined

void OnJoined( Connection client )

Summary

Fully joined the server. Can be called when changing the map too. The game should usually create some object for the player to control here.
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