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Jul 2021 9 posts
Working on TextureGraph

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Apr 2021 11 posts
making some drip for my game
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May 2021 12 posts
hl1 software style water
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Jun 2025 1 post
Man, it would have been crazy to see half this stuff back when gmod came out, sbox really is the future
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Apr 2021 38 posts
This is my BOOMSTICK
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Apr 2021 231 posts
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Apr 2021 38 posts
loving how the beam looks so far
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Apr 2021 231 posts
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Apr 2021 231 posts
Probably won't have emojis everywhere, but just making sure they work

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Apr 2021 29 posts
we're adding men with guns to shoot animals
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Apr 2021 61 posts
shoot the guests
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Apr 2021 231 posts
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Jun 2021 60 posts
What if there was like a quick select for tool modes that popped out in 3d from the tool gun like a scroll list
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Apr 2021 231 posts
Show me what you mean
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Jul 2021 9 posts
Worked on getting a custom inspector up for my texture graph editor resources. not using the stock Asset preview window "yet"
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Sep 2022 40 posts
I think brazen just means like left and right arrow keys or scroll + a button to quick switch toolgun modes on the display.
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Jun 2021 60 posts
Yeah essentially that, a folding fan radial menu that pops up for quick selection. I'd do a quick mockup if I was at home
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Oct 2022 3 posts
Grey Cat 16 days ago edited 16 days ago
Not radial, but something like this ?
(shitty edit, but you get the gist eh)
edited:
Btw Garry, is the visible refresh on the toolgun screen a completly intended effect or somewhat an artifact of the recording ?
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Apr 2021 61 posts
fixing loads of wrong shit with decal normal maps, especially with rotation too. whenever there's math involved I change the order of things randomly till it works
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Jul 2022 20 posts
Not radial, but something like this ?

I think there would be too many tools for this to be good design. 
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Apr 2021 231 posts
ropey (need proper ropes)
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Oct 2022 3 posts
I think there would be too many tools for this to be good design. 

Yeah I actually thought the same,.
What if it was a history of the last few tools you've used instead ? That could be useful I think. ools would get added to history if you use them.
The one problem I see though, is that there might be some keybind conflict if want to use the scrollwheel for this.
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Jul 2022 20 posts
Looks great Garry. Rope W, and the Physgun beam is sooo sexy.

Also, not sure if this has been shown yet. Obviously could 1000% be a placeholder or more symbolic icon. Interesting nonetheless.
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Jul 2021 9 posts
QuackCocaine 15 days ago edited 14 days ago
Got more changes for the Custom Inspector editor . Using AssetPreview window now and also got support for 
Groups, Descriptions, & variable order. Next on the list is to expose ShowIf attribute functionality.





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Apr 2021 231 posts
Verlet ropes, like hl2
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Sep 2022 87 posts
 Ohhh, that's really sexy! 
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Apr 2021 38 posts
WIP Character customization UI. Still gotta add coloring but pretty happy with it so far
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Sep 2022 40 posts
would love a component for those ropes now that old particle ropes are gone
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