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Jul 2021 16 posts
I loved how the game R.E.P.O. applies live pitch effects to your voice and wanted to see if I could remake the same effect in s&box in an afternoon
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Aug 2023 74 posts
hey nice ui gonna steal it thanks
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Dec 2022 18 posts
View model of SCP-323 for my 4v1 Deathmatch game

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Sep 2022 62 posts
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Jun 2021 52 posts
brrrrr
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Oct 2021 47 posts
working on a top-down style controller. Started with the default controller and ripped a bunch of stuff out and added some components on top to allow for interacting with objects and tracing the closest object so your player looks at the object.

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May 2021 37 posts
Bots are shaping up nicely, I can finally practice by myself, my goal is to win a match against bots at least once.
Just a few more mechanics and per-gameplay implementation left.
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Jul 2021 3 posts
Finally got all the underlying work for combat done so now I can just start making lots of enemies for you to fight. I've been trying to make each one have a unique 'thing' they can do while I make the NPC action system more robust, so this enemy is very parry and counterattack focused.
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Sep 2022 62 posts
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Apr 2021 29 posts
Still workin on co-op Ghoul Grounds.
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Oct 2021 47 posts
Still workin on co-op Ghoul Grounds.
I cannot wait for this! Would you be open to allowing custom maps for this game in the future? Would love a map selection screen that maybe filters down by your game name as a tag.
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Apr 2021 29 posts
 I cannot wait for this! Would you be open to allowing custom maps for this game in the future? Would love a map selection screen that maybe filters down by your game name as a tag. 

Custom community map support is planned, and some work has already went into supporting them.
I'm also planning a map expansion and eventually a second map.
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Sep 2022 62 posts
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Jul 2021 7 posts
Parakeet one month ago edited one month ago
More progress on my convoluted little factory game. I've got editor controls which are less insane than what I had before. You can pan and zoom the camera around. I'm not 100% happy with it, but it's nearing a point where I'm comfortable sharing the prototype and evaluating whether it's even a sound concept to keep developing.
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Apr 2021 29 posts
Made some new clothing pieces and fixed clipping on the existing ones.
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Jul 2021 6 posts
I create a team who learn S&Box with some WIP projects. 

Baguette Clicker -> The french clicker
Disko -> A Lethal League like
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Oct 2021 51 posts
Ape Tavern has been working on a Flood game for s&box (among some other cool things)!

https://www.apetavern.com/posts/april-2025-update
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Aug 2023 74 posts
initial idea was to make an ecs framework, then i was making injection solution for it, now im making tweening library
i wonder when will i stop working on tools and get to actual games
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Oct 2021 51 posts
Wrapping up the Micro Mayhem rewrite. Pictured above is Mr Cheddah.
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Apr 2021 15 posts
vomit simulator
people
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