working on a top-down style controller. Started with the default controller and ripped a bunch of stuff out and added some components on top to allow for interacting with objects and tracing the closest object so your player looks at the object.
Bots are shaping up nicely, I can finally practice by myself, my goal is to win a match against bots at least once. Just a few more mechanics and per-gameplay implementation left.
Finally got all the underlying work for combat done so now I can just start making lots of enemies for you to fight. I've been trying to make each one have a unique 'thing' they can do while I make the NPC action system more robust, so this enemy is very parry and counterattack focused.
I cannot wait for this! Would you be open to allowing custom maps for this game in the future? Would love a map selection screen that maybe filters down by your game name as a tag.
I cannot wait for this! Would you be open to allowing custom maps for this game in the future? Would love a map selection screen that maybe filters down by your game name as a tag.
Custom community map support is planned, and some work has already went into supporting them. I'm also planning a map expansion and eventually a second map.
More progress on my convoluted little factory game. I've got editor controls which are less insane than what I had before. You can pan and zoom the camera around. I'm not 100% happy with it, but it's nearing a point where I'm comfortable sharing the prototype and evaluating whether it's even a sound concept to keep developing.
initial idea was to make an ecs framework, then i was making injection solution for it, now im making tweening library i wonder when will i stop working on tools and get to actual games