trophy 3786
Jul 2021 16 posts
I loved how the game R.E.P.O. applies live pitch effects to your voice and wanted to see if I could remake the same effect in s&box in an afternoon
trophy 38
Aug 2023 77 posts
hey nice ui gonna steal it thanks
trophy 0
Dec 2022 18 posts
View model of SCP-323 for my 4v1 Deathmatch game

trophy 155
Sep 2022 65 posts
trophy 135
Jun 2021 60 posts
brrrrr
trophy 1090
Oct 2021 72 posts
working on a top-down style controller. Started with the default controller and ripped a bunch of stuff out and added some components on top to allow for interacting with objects and tracing the closest object so your player looks at the object.

trophy 3951
May 2021 42 posts
Bots are shaping up nicely, I can finally practice by myself, my goal is to win a match against bots at least once.
Just a few more mechanics and per-gameplay implementation left.
trophy 480
Jul 2021 5 posts
Finally got all the underlying work for combat done so now I can just start making lots of enemies for you to fight. I've been trying to make each one have a unique 'thing' they can do while I make the NPC action system more robust, so this enemy is very parry and counterattack focused.
delete
Deleted Post
delete
Deleted Post
trophy 155
Sep 2022 65 posts
trophy 1945
Apr 2021 38 posts
Still workin on co-op Ghoul Grounds.
trophy 1090
Oct 2021 72 posts
Still workin on co-op Ghoul Grounds.
I cannot wait for this! Would you be open to allowing custom maps for this game in the future? Would love a map selection screen that maybe filters down by your game name as a tag.
trophy 1945
Apr 2021 38 posts
 I cannot wait for this! Would you be open to allowing custom maps for this game in the future? Would love a map selection screen that maybe filters down by your game name as a tag. 

Custom community map support is planned, and some work has already went into supporting them.
I'm also planning a map expansion and eventually a second map.
trophy 155
Sep 2022 65 posts
trophy 400
Jul 2021 7 posts
Parakeet 3 months ago edited 3 months ago
More progress on my convoluted little factory game. I've got editor controls which are less insane than what I had before. You can pan and zoom the camera around. I'm not 100% happy with it, but it's nearing a point where I'm comfortable sharing the prototype and evaluating whether it's even a sound concept to keep developing.
trophy 1945
Apr 2021 38 posts
Made some new clothing pieces and fixed clipping on the existing ones.
trophy 235
Jul 2021 7 posts
I create a team who learn S&Box with some WIP projects. 

Baguette Clicker -> The french clicker
Disko -> A Lethal League like
trophy 861
Oct 2021 75 posts
Ape Tavern has been working on a Flood game for s&box (among some other cool things)!

https://www.apetavern.com/posts/april-2025-update
trophy 38
Aug 2023 77 posts
initial idea was to make an ecs framework, then i was making injection solution for it, now im making tweening library
i wonder when will i stop working on tools and get to actual games
trophy 861
Oct 2021 75 posts
Wrapping up the Micro Mayhem rewrite. Pictured above is Mr Cheddah.
trophy 1670
Apr 2021 29 posts
vomit simulator
trophy 861
Oct 2021 75 posts
Working on a little cosmetics shop for Micro Mayhem, feat. Mr. Cheddah.
trophy 1945
Apr 2021 38 posts
Headshot progress
trophy 1945
Apr 2021 38 posts
Giving melee weapons some love
trophy 1090
Oct 2021 72 posts
Typer - coming soon!
trophy 2138
Apr 2021 11 posts
trophy 280
May 2021 12 posts
trophy 1945
Apr 2021 38 posts
Papa Brickolini 27 days ago edited 27 days ago
edited:
trophy 545
May 2024 2 posts
Made a tornado vfx it still needs some polishing but i like the idea

people
Log in to reply
You can't reply if you're not logged in. That would be crazy.