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Jul 2022 5 posts
can't believe i just got to watch garry shoot ropes in 1080p
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Jun 2021 60 posts
Damn my cable system could use those ropes
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Apr 2021 5 posts
per object bounciness
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Apr 2021 61 posts
fucking with pom on decals, not great but they're getting somewhere. can't use the existing stuff in engine, had to implement a pure pixel shader only one

it'll be interesting applying this for normal only decals, I'll have to get in very early in the rendering pipeline and adjust surface uvs as the very first step
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Apr 2021 231 posts
More Sandbox mode. Got it all working serverside now..
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Oct 2021 72 posts
More Sandbox mode. Got it all working serverside now..

can't wait to see networked ragdolls
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Apr 2021 61 posts
got it
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Apr 2021 38 posts
Looks awesome
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Apr 2021 10 posts
Opossum 13 days ago edited 13 days ago
Made a Chat Box for my personal project that I'd like to release as a library at some point when GH-8346 is solved.

It allows you to define panels that have their marked properties serialized and reconstructed on the client, allowing you to send arbitrarily formatted messages using them.
Additionally, It has a built in emoji picker and support for wrapping messages.
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Apr 2021 38 posts
Pretty much done with customization for now
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Sep 2022 87 posts

bro..... You're just insanely good! This game would be absolutely awesome to play with friends in multiplayer. Hopefully, you'll add different maps in the future. Keep it up!!!!!

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Oct 2021 75 posts
Making a level editor for Grubs, super WIP
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Apr 2021 231 posts
Addiing BeamEffect component to engine
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Oct 2021 75 posts
BeamEffect component

This is gonna solve so many use case for us :D
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Apr 2021 5 posts
foggy text renderers




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Aug 2022 1 post
Currently working on Physbox - a physics deathmatch game inspired by HL2 deathmatch. Gameplay is progressing smoothly, and I hope to release a public alpha soon. Here are some screenshots of "Office", a map designed to test the features of the Deathmatch gamemode.
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Apr 2021 61 posts
bloomin decals
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May 2021 3 posts
Divined 8 days ago edited 8 days ago
Any chance the sandbox mode will be able to load custom models/materials from a custom dictionary on runtime garry?
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Apr 2021 231 posts
I don't know what that means
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May 2021 3 posts
Divined 8 days ago edited 8 days ago
I mean let's say the sandbox game you are working on/shown above is a game on the game browser and a person wants to mess alone in their own singleplayer world/server with their own models/materials, would that be something possible to achieve or would they need to fork the game and add their own stuff to the project directly to load it? Sorry if it's a dumb question.
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Apr 2021 231 posts
Yeah sure
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May 2021 3 posts
Sick, I wanted to work on a library of tools for people to make art with, similar to soft lamps on source for gmod and being able to load custom models/materials was necessary for that so that they did not have to go through the process of forking the game and having to add stuff in manually to the proj etc. Thanks for answering.
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Dec 2022 6 posts
Le jeux sandbox sera t-il un test pour la création du système d'addons ?
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Dec 2022 9 posts
New surface impact decals

having a lot of fun making these in Substance Designer
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Oct 2021 75 posts
Bit of progress on the Grubs level editor
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Sep 2022 87 posts
tytimp4_ 6 days ago edited 6 days ago
 The new impact decals are much better, just not very good-looking on barrels I think 
edited:
 Oh no, it's still okay 
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Oct 2021 72 posts
finished the first draft, have plans for new environments, more game modes, and multiplayer!
https://sbox.game/sturnus/catchers
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Jul 2022 5 posts
Bed By Nightlight - An asymmetrical (horror?) game where 4 Kids run around the house doing fun stuff while the Parent player desperately tries to put them all to sleep. (im honestly in over my head trying to make this shit work, so the project will probably be dead by daylight)
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Sep 2022 87 posts
 It's more like Who's Your Daddy, but otherwise it seems well polished 
people
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