What are you working on? - WAYWO

Started by Papa Brickolini · one year ago · 322 replies · 24,231 views

#121
Layla
Facepunch
JoinedApr 2021 Posts26 Score1,550
fixing world panel input on web panels
#122
Layla
Facepunch
JoinedApr 2021 Posts26 Score1,550
kinematic rigidbodies on networked proxies so both the owner and proxy isn't trying to simulate physics at the same time.
#123
matt
Facepunch
JoinedApr 2021 Posts265 Score2,045
rewrite of cascading shadow maps in c#
edited one year ago#124
Opossum
Member
JoinedApr 2021 Posts15 Score1,668
Been developing a multiplayer building system for a new Minima project. 

#125
Layla
Facepunch
JoinedApr 2021 Posts26 Score1,550
sofa car
#126
Braxen 🐟
Member
JoinedJun 2021 Posts189 Score165
real car
#127
Braxen 🐟
Member
JoinedJun 2021 Posts189 Score165
car painting
#128
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
synced ragdolls are awesome
#129
Zontax
Member
JoinedMay 2023 Posts82 Score8,257
Battle arena similar to undertale/deltarune. I wish I could learn to write music like Toby Fox
#130
Austin
Member
JoinedOct 2021 Posts155 Score2,540
been working on components and tooling for a logistics depot game (similar to parcel simulator but with more features)

this is about a weeks worth of work
  • grid snapped and non grid snapped items (table and boxes respectively)
  • object packing and unpacking
  • object rotation and inspection
  • lerping for rotation , and placement for object; and scale when packing and unpacking
  • tons of grid cell work (occupied cells, snapping, object avoidance, player avoidance and much more)
#131
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
who's thirsty?
#132
Asphaltian
Member
JoinedAug 2022 Posts180 Score1,473
i present to you, wplace on steroids
#133
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
Working on armor for enemies
#134
Layla
Facepunch
JoinedApr 2021 Posts26 Score1,550
NS2 mount ragdolls
#135
garry
Facepunch
JoinedApr 2021 Posts436 Score2,270
#136
PyroBot11
Member
JoinedJul 2021 Posts26 Score1,715
Oh hell yeah.

#137
Jase
Member
JoinedDec 2022 Posts13 Score14,943
More brick materials? Always 
#138
Jase
Member
JoinedDec 2022 Posts13 Score14,943
More bricks + blends, trims & single bricks (wall_brick_e, f & g)
#139
devultj
Facepunch
JoinedApr 2021 Posts87 Score2,870
Interface serialization
#140
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
Working on a new gun
#141
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
Classic ballz addon for the sandbox game 😄
#142
Carson
Facepunch
JoinedJul 2021 Posts32 Score5,126
"Audio Recording Device" sandbox entity. Truly so much potential here.
#143
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
#144
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
STG-44 🔫
#145
100°c
Member
JoinedJul 2021 Posts25 Score910
Put out the first iteration of my Infinite Mac interface in s&box, titled "s&mac".

It's kinda bad atm, as I have no way of inputting keypresses into the WebPanel, as well as a really annoying flickering bug that I was able to lessen but not fully fix, but other than that it's looking good.

Has support for multiple System versions as well as support for custom disks through Infinite Mac's disk loader.
And here's some video of it in action!
Any feedback would be appreciated! It's currently marked as WIP so make sure to have that toggled on in the game browser or it won't show up.
edited one year ago#146
QuackCocaine
Member
JoinedJul 2021 Posts31 Score165
NodeUI Changes for Shader Graph Plus

Made it so if a node has an error you will get a red outline around the offending node. Same with warnings except the outline color is Yellow instead of red.
#147
NOCK
Member
JoinedJul 2023 Posts38 Score991
Well, currently working on Going Up , a jumper game. Doing both coding and mapping currently. Working on the third level. Disposal. Trying to achieve some story-based progression through levels. 
Kind of a Portal rip-off? I don't know. I take it as a Portal-inspired game, with a respect element to it.


Rather, where Portal focuses on the gun and the puzzles, I took another approach, with jumping mechanics being the lead way to get the level finished and progress to the next one. In time, I plan to add ledge grabbing, moving boxes around, and more interactive elements to complete the level. 
You start the game in a level where a robotic voice leads you through it. Is it friendly, or not? Who knows, at this point! All you can do is trust it? - This helped me achieve some kind of a presented progression for the player. So the game feels like it has a life, rather than simply understanding that you need to finish the level by reaching the top. So, for that, I am thankful to Portal and the Half-Life universe itself. That is why you can notice a lot of ''easter-eggs'' aimed for Source and Source 2 games, in a style that is similar to Rat Man, from Portal.
I thought to myself, what messages to leave? What could be interesting and at the same time teach you something? Well, there comes the cut content from Half-Life Universe and the one who is there. A lot of the stuff you can read on the walls is linked somehow to the Half-Life universe. Hopefully, people will notice it.
So, drop by the game and check it out yourself, feedback matters, guys, reviews could help me on the progress while working on future updates!
#148
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,136
Shutter shades and a tank-top.
#149
Braxen 🐟
Member
JoinedJun 2021 Posts189 Score165
#150
garry
Facepunch
JoinedApr 2021 Posts436 Score2,270
Oh god
people
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