Its missing the angle snapping for the physgun when holding down e and shift. U cant also press r to unfreeze a whole ragdoll. Theres no sprinting either : (
[Generic] Exception when calling 'Start' on Sandbox.FixedJoint System.Exception: Assert: AreNotEqual at Sandbox.Diagnostics.Assert.AreNotEqual[T](T a, T b, String message) at Sandbox.Physics.PhysicsJoint.CreateFixed(PhysicsPoint a, PhysicsPoint b) at Sandbox.FixedJoint.CreateJoint(PhysicsPoint point1, PhysicsPoint point2) at Sandbox.Joint.CreateJoint() at Sandbox.Joint.OnStart() at Sandbox.Component.ExceptionWrap(String name, Action a)
[Generic] Load must be called on the main thread! System.Exception: Load must be called on the main thread! at Sandbox.Material.Load(String filename) at Sandbox.SceneTrailObject..ctor(SceneWorld sceneWorld) at Sandbox.ParticleTrail.OnEnabled(Particle p) at Sandbox.Particle.OnEnabled()
Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics) Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics) Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics)
[Generic] Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics) System.Exception: Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics) at Sandbox.NetworkObject.GetCreateMessage() at Sandbox.SceneNetworkSystem.SendNetworkSpawnBatch() at Sandbox.SceneNetworkSystem.<NetworkSpawnBatch>b__35_0() at Sandbox.GameObject.NetworkSpawn(Boolean enabled, Connection owner) at Sandbox.GameObject.NetworkSpawn(Boolean enabled, Connection owner) at Duplicator.<>c__DisplayClass3_0.<Duplicate>b__0() in Weapons/ToolGun/Modes/Duplicator.cs:line 75 at Sandbox.Rpc.Resume(WrappedMethod m)
Dark on light or light on dark?