trophy 75
Nov 2021 1 post
Its missing the angle snapping for the physgun when holding down e and shift. U cant also press r to unfreeze a whole ragdoll. Theres no sprinting either : (
trophy 50
May 2021 10 posts
Not sure if this is a collision issue with this model only spawning random objects and moving it left/right will make the sound as if it is colliding with something. Doesn't happen with other models.
Also trying to weld also gives me an error if trying to weld on itsself like mentioned above:
[Generic] Exception when calling 'Start' on Sandbox.FixedJoint
System.Exception: Assert: AreNotEqual 
   at Sandbox.Diagnostics.Assert.AreNotEqual[T](T a, T b, String message)
   at Sandbox.Physics.PhysicsJoint.CreateFixed(PhysicsPoint a, PhysicsPoint b)
   at Sandbox.FixedJoint.CreateJoint(PhysicsPoint point1, PhysicsPoint point2)
   at Sandbox.Joint.CreateJoint()
   at Sandbox.Joint.OnStart()
   at Sandbox.Component.ExceptionWrap(String name, Action a)
Also not sure if intended but duplicating an object with a wheel will self attach a new object to the object with the wheel instead of making a new object with a wheel but that might be the intended usage. 

Shooting surfaces with the USP produces a missing texture smoke effect/particle on the surface it hits.

I also spawned one of the bear looking things and shot its head and got this error when shooting it:
[Generic] Load must be called on the main thread!
System.Exception: Load must be called on the main thread!
   at Sandbox.Material.Load(String filename)
   at Sandbox.SceneTrailObject..ctor(SceneWorld sceneWorld)
   at Sandbox.ParticleTrail.OnEnabled(Particle p)
   at Sandbox.Particle.OnEnabled()
trophy 170
Aug 2022 1 post
If a player is standing on a prop with a thin face on the ground and a perpendicular face that the player can push (Like a couch flipped on its back), The players speed is added to the momentum of the prop. It essentially doubles the players speed. My guess is that the game is registering the player on the ground and the prop at the same time.

The other thing I noticed is that the player can push extremely heavy props. The player can push a 1000kg prop like its a cardboard box. Most props seem to lack static friction when a player collides with them. It may be worth tweaking this just for a better game feel, but I know realism isn't really a focus here. 
trophy 1200
Apr 2021 250 posts
Fixes today:
  • Fixed icons (death feed, fall damage, health)
  • Tweak spawnmenu
  • Tweak inventory to make it visible
  • Fix exceptions when constraining things to themselves
  • Physgun uses a joint, way more stable with ragdolls etc
  • Fixed clients not being able to constrain things to the map
  • Reload resets the camera
  • Rope is a cylinder
  • Added mass tool (temporary)
trophy 50
May 2021 10 posts
Divined 8 days ago edited 8 days ago
Ragdoll interactions feel a lot better, akeen to source 1 - feels a bit "stiff" (it'll snap back when rotating feet for example but that might be a model thing?) still but I like it a lot better.

Noticed this when shooting the door in the back of the factory:
And ragdoll:

Seems to be working fine on walls and other surfaces like that.

And grass:


Bottom of factory has the same issue with the particle I mentioned in my previous post on when you shoot a surface:

But that might be a matter of just decals etc for that isn't done yet.

I also set this to 1-2 kg and its unliftable almost but it's liftable with anything past 10 or so but like you said temporary implementation for Mass:
trophy 1200
Apr 2021 250 posts
^ should be fixed on next update
trophy 50
May 2021 10 posts
Divined 8 days ago edited 8 days ago
Gotcha amazing work, another bug found:

Spawn a fire barrel from favorites, resize and make it bigger, go to the base of the barrel and put wheels at the base all around, the barrel will spas out uncontrollably, prolly an issue with wheel? Happens also on default size but way less noticeable.
This doesn't seem to happen with all props and on cube shaped props its harder to happen but I was able to do it on a couple cube shaped props, it will cause a lot of lag at first and then fling people near it off etc.

Also resizing player will screw with the physmodel pretty badly:
trophy 3299
May 2023 27 posts
When duplicating ragdoll quickly I got this error:
Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics)
Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics)
Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics)

[Generic] Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics)
System.Exception: Unable to serialize 9de90cd7-4d25-46c7-9401-4fa99a5a544d (World Physics)
   at Sandbox.NetworkObject.GetCreateMessage()
   at Sandbox.SceneNetworkSystem.SendNetworkSpawnBatch()
   at Sandbox.SceneNetworkSystem.<NetworkSpawnBatch>b__35_0()
   at Sandbox.GameObject.NetworkSpawn(Boolean enabled, Connection owner)
   at Sandbox.GameObject.NetworkSpawn(Boolean enabled, Connection owner)
   at Duplicator.<>c__DisplayClass3_0.<Duplicate>b__0() in Weapons/ToolGun/Modes/Duplicator.cs:line 75
   at Sandbox.Rpc.Resume(WrappedMethod m)
trophy 1200
Apr 2021 250 posts
Dark on light or light on dark?

trophy 135
Jun 2021 64 posts
dark has better readability
what about some more colors?
trophy 1200
Apr 2021 250 posts
Show me
trophy 50
May 2021 10 posts
Dark makes it easier on the eyes but light on dark makes model visibility easier I think but text on stuff like 'Options' or 'Mounts' harder to read. 
trophy 1200
Apr 2021 250 posts
trophy 50
May 2021 10 posts
That's a good balance between the two, nice!
trophy 1490
Jul 2021 23 posts
https://sbox.game/f/screenshots-and-videos/810/1

This ever getting added to the mode? Of course, an update version.

trophy 1200
Apr 2021 250 posts
It's already in, it's hardcoded to J right now
trophy 1490
Jul 2021 23 posts
Oh sweet. Thanks Garry.
trophy 1648
Apr 2021 13 posts
Yesterday I was encountering issues caused by the duplicator being able to duplicate the world and players. 
trophy 1480
Apr 2021 10 posts
physgun snapping
trophy 1090
Oct 2021 81 posts
slept on feature, thanks for adding that!
trophy 1040
Feb 2023 48 posts
 Dark on light or light on dark? 

Really big fan on the dark on light - especially with those values in the image.
trophy 50
May 2021 10 posts
I can't give you both a heart and a medal for snapping but thank you.
trophy 145
Jul 2022 1 post
I have a question about the future of s&box, the models that show in the menu (Q), will always load? i mean, i know people really interested in s&box for a long time, and they dont have good internet, i also dont have the best internet but is enough, there will be any way to disable people assets and only leave the ones downloaded? i mean, if u have a low bandwidth this game takes a lot of internet, by just pressing q, or clicking one model that is somewhat high in details, would be kinda annoying to play with a farm buddy and he gets 700ping bc he opened the models menu or clicked on one, btw i luv the way this is looking!!!!!
here are some pics of me shredding this giant board
trophy 2123
Jul 2022 21 posts
Jonny 5 days ago edited 5 days ago
Apologies if this was mentioned already. But it looks like duplicator isn't working properly with ragdolls. 

Loving what I am seeing though, excited for the future and to see the physgun model.
edited:
Physgun snapping feels great!

trophy 435
Dec 2023 1 post
needs more sand & box
trophy 1040
Feb 2023 48 posts
fishy 5 days ago edited 5 days ago
Just jumped in and I seem to be missing textures all over the place.

Damage markers are still missing for me (they might have been fixed previously)

Today I'm also missing weapon icons and health UI.

I'm also missing all the toolgun effects although I can't recall if there were any in the first place.

I can manage to make my entire screen blue if I get the physics gun beam in the right spot.
That's all from me today!
edited:
Oh, this is what my console looks like if that helps.
trophy 3299
May 2023 27 posts
Could you make the rope render correctly on the model? Right now, there are sometimes visible gaps. It would be really cool if it worked seamlessly with the 3d rope. Is it difficult to implement, since it uses the collider rather than the model's mesh renderer?
trophy 1010
Aug 2022 4 posts
TiO2 EvoLve 2 days ago edited 14 hours ago
????????????????????????
trophy 467
Aug 2021 1 post
Lucky 17 hours ago edited 13 hours ago
I also have the same issues of most if not all sandbox GUI textures/ images missing, same as the screenshots provided by Fishy.

Same as below post

https://sbox.game/f/gendev/885/2#post56
trophy 1040
Feb 2023 48 posts
Lots of my UI issues fixed after:

https://discord.com/channels/833983068468936704/835035328779518023/1401189485999296587

Most if not all GUI now has textures.
people
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