trophy 125
Dec 2022 6 posts
After the November 5 update, a "wooden_chair_a" appears on any map
The same issue is observed in the s&box Editor as well
trophy 1110
Feb 2023 66 posts
Jumped on today and I got a chair too - which I thought was odd.

Rogue chair appears to be back.
trophy 1275
Apr 2021 367 posts
We haven't pushed an update for a while
trophy 1485
Apr 2021 25 posts
Layla 2 months ago edited 2 months ago
balloon
trophy 755
Aug 2022 57 posts
That's super cute, love it
trophy 600
Aug 2022 3 posts
those are the shiniest balloons i have ever seen in a game
trophy 2365
Apr 2021 52 posts
simple NPCs
outfit randomizer
trophy 155
Sep 2022 93 posts
The blown-out, oversaturated, capriciously vignetted look of Sandbox's camera reminds me of this:
trophy 1485
Apr 2021 25 posts
no collide
trophy 1090
Oct 2021 106 posts
does the right click option to no collide with everything still exist?
trophy 4486
May 2021 107 posts
does the right click option to no collide with everything still exist?

I assume it would be a tag called "nocollided" that on the collision matrix only interacts with the world's collision


trophy 385
Dec 2025 1 post
couple of bugs i've noticed:

props can no longer be picked up by the physic gun or be deleted by the tool gun. they also stop colliding with the player, same goes for NPCs
i take damage running and jumping on flat ground
i also take damage when noclipping

some other things
why can't i be a human in sandbox mode?
how do i favorite items in the object menu?
trophy 1833
Sep 2021 161 posts
Titanovsky one month ago edited one month ago
Bug: I got damage when I fly through buildings on flatgrass in noclip
Bug: when destroying watermelon, instead of the correct gibs models, I have big white squares. I tried again, and now there are models. Apparently this is the first time like this
edited:
trophy 1110
Feb 2023 66 posts
Undoing a spawn while holding the item will leave the effect and lighting in the game.
trophy 1485
Apr 2021 25 posts
just fixed this for you fishy, it'll be in when the game is next updated
trophy 1485
Apr 2021 25 posts
it sucks to switch weapon to a gravity gun when it can just be part of the physgun. Rmb is going free when not grabbing, so use that to pull and grab objects. Phyguns remains the same and the gravgun part doesn't interfere with it.
trophy 820
May 2023 35 posts
you could even tint the energy to orange while pulling items in to have the visual distinction to what it its doing
trophy 1485
Apr 2021 25 posts
yeah I want to try that, there's some blue tinting baked into the bottle right now so it didn't look right
trophy 1110
Feb 2023 66 posts
Dynamically changing flavours would be a nice touch
trophy 778
May 2021 6 posts
Mungus 12 days ago edited 12 days ago
Get these RPC errors when spawning some entities while there are other players on the server:

[Generic] Error calling RPC 'SCP173.AddObserver' - Object type Sandbox.SCP.SCP173 does not match target type Sandbox.SCP.SCP173.
 System.Reflection.TargetException: Object type Sandbox.SCP.SCP173 does not match target type Sandbox.SCP.SCP173.
 at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
 at Sandbox.Rpc.InvokeInstanceRpc(ObjectRpcMsg& rpc, TypeDescription& typeDesc, Object& targetObject, Connection& source)
edited:
https://github.com/DrakeFruit/Sandbox-Addons/tree/main/Code/SCP
Oh yeah, here is the code for the entity in this particular case. It happens on others that use RPC as well
trophy 1110
Feb 2023 66 posts
I'm finding it hard to enjoy the sliding that is present in the current movement setup - walking down even the slightest decline results in the player sliding quite a lot. Hopefully the video demonstrates this well enough.

I'm not sure what the timeline is possibly filtering the spawn menu, but I'm looking forward to a curated list of 'official' items/models (kind of like what Half-Life 2 and other Source games were for the original gmod). Opening the spawn menu feels very overwhelming, and cluttered with all manner of things, some of which have some very varying artstyles and quality standards. It's not so much a case of not being able to find what I want, but moreso an issue of me not knowing what I want and having too much 'filler' to choose from. Adding a category for all the current Facepunch items to a curated/built-in list would be fantastic.

Some things I would love to see possibly in the future, is perhaps a small context menu of model information in the spawn menu. Hovering over a spawnable item and getting some general information like the model bounds size, and if it's damageable, interactable, etc. would be really nice.

I don't think it was a feature that gmod originally had (or maybe it did later on, been years). It's not so much of an issue in this example, but as the workshop starts getting flooded with more and more assets it'll be good to know if something I am about to spawn will actually fit in the room (or if it can be destroyed, or has any other features that might not be present from just an image)

Really loving seeing all the classic tools coming in, every one that has been added so far has been great and felt way more polished than their gmod counterparts, can really feel the thought that has been put into these new iterations of them.
trophy 145
Jun 2021 147 posts
chairs are gonna need a really good algorithm for checking if you can get out of it
trophy 2365
Apr 2021 52 posts
should be easy
trophy 145
Jun 2021 147 posts
will there be an option for the dresser (and in turn sandbox) to abide by the player chosen sausage or human model when customizing?
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.