The Play Fund

Started by garry · one year ago · 32 replies · 3,139 views

#1
garry
Facepunch
JoinedApr 2021 Posts429 Score2,220
#2
badandbest
Member
JoinedJul 2022 Posts21 Score575
Library bros stay losing
#3
PyroBot11
Member
JoinedJul 2021 Posts26 Score1,715
Are the cartoon models placeholders?
#4
Novostranger
Member
JoinedJul 2022 Posts112 Score1,690
Hope Facepunch doesn't go bankrupt with this decision 
#5
Titanovsky
Member
JoinedSep 2021 Posts319 Score3,518
First steps in monetisation (not jams). 

I'm waiting for server code for large projects in 500 players, as well as small projects in 50 players. Then monetisation will shine bright colours.

Good news, keep up the good work, FP
#6
adamcookie26
Member
JoinedOct 2021 Posts8 Score692
Man I really gotta learn how to make games for S&box
#7
CobaltKnight27
Member
JoinedAug 2024 Posts9 Score1,743
they probably aren't going to give much money out in the beginning in order to prevent needing to pay more money than they were expecting
#8
MICRØ
Member
JoinedSep 2022 Posts14 Score4,202
FP W
#9
Virtual⁧⁧raptor
Member
JoinedAug 2021 Posts12 Score845
Exciting stuff, going to be cool for people to be able earn a living off their creations.
#10
wheatleymf
Facepunch
JoinedJul 2021 Posts34 Score1,035
it'll be interesting to see where it goes, great news either way 
#11
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,081
I think it's really awesome that developers can just "make a great game" and then get paid for it.
#12
Georgy ✪
Member
JoinedJan 2023 Posts16 Score690
Awesome news! Love Facepunch for what they are doing. I’m not a game dev yet, but I really hope “Obviously, if a country has sanctions against it, we won't be able to send money to people in that country until the sanctions are lifted.” does not mean that people from Russia or China won’t be able to get payouts, considering how many people from these countries (Russia, at least) are interested in s&box and game dev in general.
#13
Novostranger
Member
JoinedJul 2022 Posts112 Score1,690
I wish s&box worked in China or had a Chinese version, it could blow there tbh
#14
PeaceLight
Member
JoinedJul 2022 Posts8 Score35
As much as I appreciate these self-monetization ideas, they always feel like an all-or-nothing gamble. I don't believe s&box has the same level of audience as Gmod. Since this is still early in development, not many people know about its existence yet. I do hope you can attract more advertisements and interest so that people can create more content in s&box.
#15
G Kaf
Member
JoinedMay 2021 Posts18 Score1,600
I'm in the empire business
#16
Pol
Member
JoinedAug 2021 Posts20 Score935
Wow
#17
man of piss and shit
Member
JoinedSep 2023 Posts31 Score2,945
I love the mention of countries that are hard to pay out to. goes to show how much you think about the particularities/specifics of every feature you implement. huge W.
#18
mink
Member
JoinedJul 2023 Posts22 Score285
Awesome!
#19
Joris
Member
JoinedJul 2022 Posts10 Score455
 Thank you for clarifying this question!
#20
Jesse Pinkman
Member
JoinedJul 2024 Posts10 Score0
We should be able to monetise code libraries. CurseForge does this pretty well!
#21
Daemon
Member
JoinedAug 2022 Posts12 Score0
Very epic
#22
altairion
Member
JoinedOct 2021 Posts8 Score225
its like... *free money?





*excluding the blood, sweat, and tears put into developing
#23
Hatsune Miku from Fortnite
Member
JoinedApr 2023 Posts7 Score0
"These are called "Game Developers". I'm not going to be mad at people optimizing their games to make people want to play a lot."

You should, because what WILL happen is that games will be made that don't make the player want to play more because they are fun, but games that use manipulation tactics to keep players playing, the same tactics ad infested mobile games use to get more eyes on the ads and drive up revenue. The same tactics casinos use to keep people gambling more and more

A system designed around player retention is a system asking to be abused with an influx of games designed to manipulate the player into playing more

things we ALL hate in games, things like Battle Passes, Loot Boxes, daily log in rewards are things this system rewards, because even if you don't allow microtransactions games will still use systems like Lootboxes to keep players playing

If you want a platform filled with greedy people motivated by profits over passion, then this is a perfect system

but if you want to reward quality over quantity, this is not it, this system rewards games with as little effort as possible into the actual game and the most effort possible into payer retention
#24
garry
Facepunch
JoinedApr 2021 Posts429 Score2,220
I feel like if there's a quality game that also makes people want to play a lot - they'll choose that quality game over a low quality game that makes them want to play the same amount. It's really a natural selection thing. 

Yes people will optimize their games to make people want to play them more. Game developers have been doing that for 60 years. I'm not sure what kind of games you want?
#25
Jammie
Member
JoinedOct 2021 Posts16 Score5,505
As long as the discorvery algorithm promotes highly rated and popular games as well it shouldn't be a problem, ideally games like Opium will still have good visibility even if each play session is quite short.
#26
AJTheDev
Member
JoinedJan 2025 Posts1 Score590
FUCK YEAH GARRY & CO!
Lets get it - see you on my games bois
delete
Deleted Post
#28
k0fe
Member
JoinedAug 2023 Posts80 Score318
i wonder will avg play time be affected by devs testing their game in production? 🤔
#29
Novostranger
Member
JoinedJul 2022 Posts112 Score1,690
Hm
#30
Murdex Meskyy
Member
JoinedFeb 2025 Posts1 Score0
I literally can't wait for S&box to become a fully-fledged game engine. I can't imagine opening Steam, playing a game made by the developer of Garry's Mod, and then, after months or so, releasing a game running on ( a modified version of ) Source 2. It just sounds crazy. I'm really, REALLY interested in how Facepunch (and Garry) will handle exporting games. 
people
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