trophy 0
Jul 2024 2 posts
trophy 285
Jul 2022 1 post
Tying movement to the tickrate is definitely the way to go.
Tickrate is a must-have for consistency and working with delta time is garbage. Physics are nearly always tied to a simulation/tickrate (for very good reasons) and that's what movement is, physical.

You could always allow for a set of tickrates like 64, 128, 256. (depending on the performance) and track scores separately for each.
trophy 0
Jul 2024 2 posts
64 would be a fun addition to simulate "vanilla" cs movement in a more accurate way. I'll keep this in mind as I continue development :)
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.