KZ Dev Blog #1

Started by rc · 2 years ago · 2 replies · 310 views

#1
rc
Member
JoinedJul 2024 Posts2 Score0
#2
GreenMan36
Member
JoinedJul 2022 Posts2 Score2,685
Tying movement to the tickrate is definitely the way to go.
Tickrate is a must-have for consistency and working with delta time is garbage. Physics are nearly always tied to a simulation/tickrate (for very good reasons) and that's what movement is, physical.

You could always allow for a set of tickrates like 64, 128, 256. (depending on the performance) and track scores separately for each.
#3
rc
Member
JoinedJul 2024 Posts2 Score0
64 would be a fun addition to simulate "vanilla" cs movement in a more accurate way. I'll keep this in mind as I continue development :)
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.