First of all, thank you fo the reviews !
The information about your individual game flow is very useful to avoid certain cases and improving the rest.
The information about your individual game flow is very useful to avoid certain cases and improving the rest.
Current Focus & Status
Story Mode - Chapter 1
Status: In Progress Writing: ~70% completed. Environments & Visual Effects: ~25% created. Details: Implementing immersive gameplay styles tailored to the lore
Special Modes - Rythm Gamemode
Status: Features beta testing Integration of music tracks, custom beats. Making sure real-time rhythmic typing mechanics reaches a fully playable loop.
Special Modes - Shooter Gamemode
Status: Features beta testing Polishing the basic mechanics (flying letters, camera controls, ...). Improving the core game feel.
The Roadmap ( Upcoming Features )
UX, Feedback
Visuals:
Advanced particles and feedback animations.
Advanced particles and feedback animations.
Shop Expansion:
Introducing new unlockable items, keyboard sounds, and visual themes to customize your HUD.
Introducing new unlockable items, keyboard sounds, and visual themes to customize your HUD.
Game Engine - ( Modding Support & Level Editor )
Providing tools for the community to design custom levels, scripts, and narratives freely. (limited to what my engine provides currently).
This feature will be deployed once the core engine is fully stable and polished.
This feature will be deployed once the core engine is fully stable and polished.
Ambitious Ideas ( It may take a while )
Environmental Puzzle Mechanics:
Contextual word-typing gameplay where words manifest as physical objects in the world (e.g., typing "Piano" drops a piano, typing "Water" triggers interactions). Watch out for hazardous combinations!
Multiplayer Mode:
Online real-time typing duels (or more).
Musics:
I'm about to produce my own music outside the Ovani's ones to complete them!
I want to provide all forms of arts in this game, so keep watching for updates!
Contextual word-typing gameplay where words manifest as physical objects in the world (e.g., typing "Piano" drops a piano, typing "Water" triggers interactions). Watch out for hazardous combinations!
Multiplayer Mode:
Online real-time typing duels (or more).
Musics:
I'm about to produce my own music outside the Ovani's ones to complete them!
I want to provide all forms of arts in this game, so keep watching for updates!