Conflicted on this.
On one hand, it needed to happen eventually. I actually think that everyone should have lost access, regardless of if you have paid for skins, published games, played loads etc. Everyone should just have to buy the game when it releases.
But on the other hand, this feels like a blunder for content creation. The game would only benefit from more content on release, and a lot of people have spent the last week or so polishing their games, and would have continued to do so over the next week, ready to publish around launch (Myself included in this). A lot of these people have just been given a roadblock to doing that.
Maybe it would have made more sense to just revoke access right before release?
You can argue that people should just compile the editor themselves, which is the general consensus on the Discord, and I am not totally in disagreement. But it just creates more obstacles. For example, there is a 3D artist on our team who will now have to do this hacky workaround to continue to create assets for our game, a needless roadblock because they did not meet the criteria.
Or maybe the editor should have remained accessible to all, but not the actual game?
I will dickride fp all day long, but it feels like a blunder when content is crucial for this game.