After, well, two and a half weeks of building, breaking, fixing, overthinking, and then breaking things again like a responsible developer pretending this is all under control, the game is finally out in the wild.
This is a huge moment for the project.
For a long time, Deadlock District existed mostly as an idea, a collection of systems, a mess of unfinished features, test sessions, broken builds, and late night decisions that probably should have been postponed until I had slept. It was something I could imagine clearly, but not something that had truly been tested by the only force chaotic enough to matter:
ACTUAL PLAYERS!!
Now that has changed.
The first few minutes after release were honestly surreal.
Seeing real people join almost immediately genuinely brought tears to my eyes. There is something impossible to explain about watching something that existed only in your head, your editor and god damn jetbrains rider, suddenly become a real place.
A place where players were running around, talking, laughing, accusing each other, betraying each other, KOSing, and dying in ways I absolutely did not plan, because apparently players are legally required to behave like chaos.
They were not just playing the game.
They were giving it a heartbeat.
And yes, I'm writing this while still pissing tears of joy with bloodshot eyes, trying to keep my cool but failing miserably.