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Walker
Released
by Facepunch game
updated 3 days ago
94.9MB
thumb_up_alt6.5k thumb_down_alt3.4k favorite2.1k library_books2
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folder.obj
description__compiler_extra.cs
folderItems
descriptionCollectableItem.cs
folderMap
descriptionBaseToggle.cs
descriptionFuncButton.cs
descriptionFuncDoor.cs
descriptionTriggerHurt.cs
descriptionTriggerTeleport.cs
folderPlayer
descriptionPlayer.cs
descriptionPlayerCorpse.cs
descriptionPlayerEvent.cs
descriptionPlayerFallDamage.cs
descriptionPlayerObserver.cs
descriptionPlayerUse.cs
folderUI
descriptionChat.razor
descriptionCollectables.razor
descriptionCrosshairTooltip.razor
descriptionHud.razor
descriptionInventory.razor
descriptionInventorySlot.razor
descriptionInventoryWeapon.razor
descriptionNameTagPanel.razor
descriptionScoreboard.razor
folderWeapons
descriptionBaseWeapon.cs
descriptionCameraWeapon.cs
descriptionHandsWeapon.cs
descriptionAssembly.cs
descriptionGameManager.cs
descriptionMapPlayerSpawner.cs
descriptionPlayerCameraEffects.cs
descriptionPlayerDresser.cs
descriptionPlayerInventory.cs
descriptionPlayerStats.cs
UI/InventoryWeapon.razor
@using Sandbox;
@using Sandbox.UI;
@inherits Panel

<root>
    <div class="icon">@Weapon.DisplayIcon</div>
</root>

@code
{
    public BaseWeapon Weapon { get; set; }
    public bool IsActive { get; set; }
    public bool IsHovered { get; set; }

    public override void Tick()
    {
        if (!Weapon.IsValid()) return;

        SetClass("active", IsHovered);
        SetClass("selected", IsActive);
    }

}
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