ubre
one month ago
#1
SCC - Update 1.2 : fish/scc/news/scc-update-12-2b562618
Punch(Vector3)
on any direction instead of only up.BuildBounds()
now takes WorldScale into account on each axis.VectorGravity
if you want to change the direction the gravity points to.CylinderTrace
uses a cylinder trace instead of a box trace, more expensive because it's a physics trace and not a scenetrace.RotateWithGameObject
will rotate the trace together with the gameobject.