I patched a bug throwing this error constantly:
- Generic Exception when setting ShrimpleCharacterController.ShrimpleCharacterController.PushTagsWeight - Object reference not set to an instance of an object. triggers won't detect it. Tick Static on the hitbox collider. 07:34:01 Generic Exception when calling 'Start' on ShrimpleCharacterController.ShrimpleCharacterController
^it would fail to create it's Trace shape unless you manually reset it via the editor (not possible during gameplay)
I have since patched it manually. Also, this needed a note because usually when someone is impressed by a developer they look for other things they've created, however the 2 are not compatible from the start:
Don't try to use this with their Shrimple ragdolls enabled at the same time! The trace box collides with the physics bodies constantly, causing the Ragdoll to collide and snap around violently every frame, even if you tell it to ignore with tags basically because physics collisions are 'dynamic' and ignore them.
2 Solutions:
1. Make the Trace shape (Box, cylinder, etc.) for Shrimple Character Controller flat/underneath your feet (like a Play mat), unless you need it to climb ladders and need a higher one.
2. Make it so one or the other can be on but not both (but this disables the ability to use Ragdoll Active Mode with this component.
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