25% Promise (1)
0% Needs Work (0)
4 Reviews Recommended 3 Shows Promise 1 Needs Work 0
Positives speed Performance 1
Negatives construction Unfinished 1help Confusing 1error Errors 1bug_report Buggy 1
trophy 505
May 2026 1 post
Shows Promise
I patched a bug throwing this error constantly: - Generic Exception when setting ShrimpleCharacterController.ShrimpleCharacterController.PushTagsWeight - Object reference not set to an instance of an object. triggers won't detect it. Tick Static on the hitbox collider. 07:34:01 Generic Exception when calling 'Start' on ShrimpleCharacterController.ShrimpleCharacterController ^it would fail to create it's Trace shape unless you manually reset it via the editor (not possible during gameplay) I have since patched it manually. Also, this needed a note because usually when someone is impressed by a developer they look for other things they've created, however the 2 are not compatible from the start: Don't try to use this with their Shrimple ragdolls enabled at the same time! The trace box collides with the physics bodies constantly, causing the Ragdoll to collide and snap around violently every frame, even if you tell it to ignore with tags basically because physics collisions are 'dynamic' and ignore them. 2 Solutions: 1. Make the Trace shape (Box, cylinder, etc.) for Shrimple Character Controller flat/underneath your feet (like a Play mat), unless you need it to climb ladders and need a higher one. 2. Make it so one or the other can be on but not both (but this disables the ability to use Ragdoll Active Mode with this component.
PerformanceUnfinishedConfusingErrorsBuggy
trophy 5776
May 2023 69 posts
Recommended
Very good. But why doesn't the ball roll by inertia when we release the movement buttons and in general on the steps the ball should roll down if we stop
trophy 365
Sep 2022 24 posts
Recommended
really good controller , recommended
trophy 2245
Jan 2024 42 posts
Recommended
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO