Added Bounds trace shape, can use it for offset bbox or rectangle shapes
Added experimental "Physical" feature, will get back to it but it's very buggy
🧼 Improved
Added animations to the walker example since CitizenAnimationHelper doesn't work in libraries
Clamp Acceleration and Deceleration curves values to 0->1 and locked them to make it clearer how they work
Punch() now applies ground, platform, and surface velocities
🪛 Fixed
Fixed bug where you sometimes lose velocity over non 90° steps - Wasn't normalizing gravity to find the stepup direction before projecting so it would give you massive negative z velocity
⚠️ Known Issues
Physical feature is very untested, keeps snagging, I'll come back to it later but it's too much of a headache
people
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