📝 Client Metadata
Sent by the editor's project when this version was published
{
  "SingleAssetSource": "models/slot_machine/slot_machine.vmdl",
  "Resources": "",
  "PrimaryAsset": "models/slot_machine/slot_machine.vmdl",
  "ModelMetaVersion": 1,
  "RenderMins": "-13.19418,-20.98297,0.0593719",
  "RenderMaxs": "20.00046,21.24258,78.60692",
  "PhysicsMins": "-13.19418,-20.98297,0.0593719",
  "PhysicsMaxs": "20.00046,21.24258,78.60692",
  "BoneCount": 5,
  "MeshCount": 37,
  "AttachmentCount": 2,
  "BodyPartCount": 13,
  "AssetType": "Model",
  "AssetTypeExtension": "vmdl",
  "AssetTypeIsGameResource": false,
  "AssetTypeCategory": "Rendering",
  "AssetTypeTarget": "Sandbox.Model",
  "AssetTypeIsSimple": false,
  "AssetTypeHasDependencies": true,
  "CodePackageReferences": []
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones
{
  "$type": "model",
  "Lods": [
    {
      "Triangles": 1072,
      "DrawCalls": 48
    }
  ],
  "Meshes": 37,
  "Bones": 5,
  "Animations": 3,
  "Hitboxes": 0,
  "BodyGroups": 13,
  "MaterialGroups": 0,
  "MemorySize": 30016,
  "HasCollision": true,
  "Materials": [
    "materials/glass_pane/glass_pane.vmat",
    "models/slot_machine/materials/body_on.vmat",
    "models/slot_machine/materials/body.vmat",
    "models/slot_machine/materials/displays_on.vmat",
    "models/slot_machine/materials/displays.vmat"
  ],
  "BoundsMin": "-13.19418,-20.982973,0.0593719",
  "BoundsMax": "20.000462,21.24258,78.60692"
}