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Updates going forward

Someone mentioned that I should start using the news section for posting updates to my game, which in hindsight would probably have been a good idea to do from the start. For now I'm just going to dump my current changelog in here and start making news posts once I get around to implementing newsworthy stuff. My game description was getting a bit long with me shoving every little minor change in there, heh.

For anyone who's new: Bricked is a new spin on traditional block breaking games akin to Arkanoid and the likes. What started out as learning project has grown into a modestly popular game with nearly 300 players duking it out on the leaderboards. I'm fairly happy with the state of the game right now but I have a ton of stuff planned to make it even better:

- A handful of new powerups to keep the game engaging 
- More random events for fun and profit
- Additional gamemodes
- Individual scoring for levels
- Weekly and monthly leaderboards to go along with the global one
- Full steam deck support (?!) 
- A metric ton of new levels and so much more

Obviously I'm not going to be able to make all of this happen before the end of the Game Jam but I'm planning to support Bricked for a long while afterwards. Hopefully some of you will stick around to see this all happen.

Trying to work on the game as much as possible while having a full-time job has been an interesting challenge and I'd be more than happy to keep it up for you guys. Some of you have really been too kind with the amount of feedback I've received over the last few weeks and it has turned the game into a much more fun experience. Here's an extra shoutout to you guys, you know exactly who you are ❤️


Thanks for playing my game, 


- Flubber

14-03-24
- Randomized ball colors due to the next feature:
- Added a combo watcher at the bottom of the screen so ball combos are easier to track
- Stopped removing drops at the end of a level
- Fixed penetrator not penetrating aliens
- Slightly lowered penetrator drop odds
- Added a cheater's list to the main menu for your pointing-and-shaming pleasure


13-03-24
- Added a new drop that will make your ball go supernova.
- Slightly decreased drop combo window
- Added a drop combo counter and bar
- Set the score counter back to the previous version as my newer implementation was wonky

12-03-24
Kind of a lackluster update but I'm a bit tired from work, hold tight, got a lot of interesting stuff planned.
- Added a new drop that will magically extend your paddle, there's still some "clipping through walls" issue that I'll adress soon
- Changed ball color to be more distinct from other drops
- Increased the window for drop pickup combos so you can streak more 

11-03-24
- Added 3 new levels
- Reworked 1 level
- Ball launch will now be affected by the motion of the paddle

10-03-24
- Score reset day cancelled because there's no feature for it, blame Facepunch
- Added 7 additional levels
- Randomized level order so you don't have to stare at the same level every time
- Increased drop chances to keep things wild
- Increased ball randomness
- New and improved paddle physics to allow for far greater ball control
- Balls will now always fly straight up on being fired
- Added a help menu
- New video & screenshots

09-03-24
- Finished most of the refactoring
- Finished all of the refactoring
- Added random event system and the first random event, brace for probing
- Added drop combos, catch multiple drops in quick succession for massive gains
- Rebalanced drops
- Added a new level
- Spruced up the main game a bit

08-03-24
- Massive code refactoring started

07-03-24
- Rebalanced drops
- Added a menu 
- Fixed a bug that caused the game not to spawn a new ball when multiple were lost
- Actually fixed the multiple ball bug now
- Added main menu music (Don't worry, it's CC0)

06-03-24
- Made drops look visually coherent
- Added multiball drop and additional life drop
- Reworked the combo system to work on a per-ball basis with ludicrous point scoring potential
- Planet now looks like a planet

05-03-24
- Added drop system and placeholder score drop
- Planet still does not look like a planet
- General messing about to improve lighting issues

04-03-24
- Added basic sounds
- Improved blacklist (Thanks again Bulka, lol)
- Spruced up the menu and game with a weird planet, needs a better texture

03-03-24
- New layout for resolution practicality
- Levels reworked
- Bunch of new levels
- Combo system
- Improved randomness to decrease last brick frustration
- Removed brick animations for now
- Added scoreboard to main menu
- Added scoreboard blacklisting (Thanks Bulka)
- Added ball holding 

02-03-24
- Added multiple levels
- Added Scoreboard system

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