Achievement unlock toasts now play the coin tick SFX instead of the level-up sting
Level-up SFX volume lowered to 62 dB so rebirth and level gains are less harsh
Settings Reset Save closes all menus, resets main menu session state, teleports to world spawn, and restarts the tutorial
Vehicle shop and garage UI read live speeds and prices from catalog data
Disconnect cleanup despawns orphaned world car instances; save ownership intact
Welcome guide achievement count updated to 28 (was 24 before vehicle achievements)
🪛 Fixed
Mount prompt now stays visible when temporarily blocked (menu open, dismount cooldown) instead of disappearing entirely (WorldInteractable, NetworkedVehicle)
Mount range checks multiple anchors (seat, highlight, root, collider) for reliable E prompts
Client-side vehicle owner registry mirrors host assignment for consistent mount prompts in multiplayer
Safe recall spawn: 32 candidate search, no despawn before safe spot confirmed
Delivery interact path unchanged: single E route, requires dismount at dropoff
Reset save main menu lockout: wiping save no longer leaves you stuck behind a closed main menu; session state resets and tutorial restarts cleanly
Rebirth loud SFX: achievement toasts no longer blast the level-up sound during prestige bursts
🚯 Removed
Held tool world visuals: Code in tree; ToolVisualFeature.Enabled = false. Other workers do not see your equipped tool prop yet.
In-world district gates: No DistrictGate triggers placed on NewCity 2. Walking to a gate to unlock districts is not live.
Spawn district tagging: Spawn volumes remain starter zones (DistrictId: ""). District-themed job spawns ship with map work.
Town Map district cards: Coming Soon panel shown instead of LOCKED cards until TownMapFeature.DistrictsAvailable = true.