Hello everyone!

The wait is over: welcome to the very first Devlog for our upcoming game mode! March has been an incredibly busy month of coding, designing, and testing to build the core pillars of this project.

We are thrilled to finally show you what’s happening behind the scenes. Let’s dive right into the major updates!
From day one, our goal has been to make Society accessible to as many players as possible. This month, we successfully implemented a full localization system.

The game now dynamically supports:
  • French

  • English
This covers everything from menus and UI notifications to item descriptions. We want everyone to feel at home, regardless of their language!

The world is your canvas! We’ve finalized the first version of our Props Placement System.

You can now select objects from your library and place them freely in the environment.
We’ve added a smooth rotation system (360° control) so you can align every piece perfectly. 
Whether you're building a base or decorating a room, the placement feels intuitive and precise.
A great game mode needs a solid way to manage gear. This month, we focused on developing a Modular Inventory System.

We moved away from basic lists to a much more visual and ergonomic grid-based layout. Key features include:
  • Drag-and-drop functionality for quick looting.
  • Expandable slots to allow for future upgrades.
The UI is still being "polished," but the core logic is now rock solid.

March was all about the "engine" (languages, inventory, building). In April, we’re shifting our focus toward core gameplay mechanics and world-building

Thank you so much for following our journey. Being in early development means your feedback is more important than ever—let us know what you think in the comments!

Stay tuned for the next update,

The Society Team.
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