k/ColliderExtension.cs
namespace Sandbox.k;
public static class ColliderExtension
{
public static bool TryGetComponent<T>( this Collider collider, out T component, bool logError = true )
where T : Component
{
component = collider.GetComponent<T>();
var hasComponent = component != null;
if ( !hasComponent && logError )
{
Log.Error( $"{typeof(T)} is missing on GameObject {collider.GameObject.Name}!" );
}
return hasComponent;
}
public static bool HasTag( this Collider collider, string tag, bool includeAncestors = true )
{
return collider.GameObject.Tags.Has( tag, includeAncestors );
}
}