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Deathrun
Lazy Sloth Games
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Recreating the old classic Deathrun! (Early Alpha thank you for you patience)
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Deathrun
News
Deathrun V0.1.1
Deathrun V0.1.1
movement update and other stuff
calendar_today 4/25/2025 people LtPsycho chat_bubble 0 visibility 132

Movement Update

By 
LtPsycho
With the help from community the old default Walker controller got swapped out into something more agile.
You kind of can bhop a bit, but I didn't want it to be the focus of the game and there are amazing BHOP gamemodes that do it better! At the moment I am still tweaking all the speed values and such, so feel free to leave feedback!
1

Upcoming Experimental Features

By 
LtPsycho
I do want to stick to classic Deathrun formula but I also want to introduce some new things. I want the levels to be more repayable and more engaging for both sides of the teams. So during upcoming weeks you might see some interesting experimental features pop up!
1

New Maps

By 
LtPsycho
I am in talks with some community members to help me with some mapping. As Deathrun kind of depends on interesting maps, and I am not that good at map making. I also wish to find a way to allow for community maps, but current problem is that traps aren't scripted within Hammer (let me know if you have ideas how to solve this).
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Apr 2023 7 posts
LtPsycho 4 months ago
#1
Deathrun V0.1.1 : lazysloth/deathrun/news/deathrun-v011-313f256e
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