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Deathrun
Released
Recreating the old classic Deathrun! (Early Alpha thank you for your patience)
by Lazy Sloth Games game
updated 4 months ago
273.6MB
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Deathrun
News
Deathrun V0.1.1
25 April 2025

Deathrun V0.1.1

movement update and other stuff

LazySloth
LazySloth
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Movement Update

By 
LazySloth
With the help from community the old default Walker controller got swapped out into something more agile.
You kind of can bhop a bit, but I didn't want it to be the focus of the game and there are amazing BHOP gamemodes that do it better! At the moment I am still tweaking all the speed values and such, so feel free to leave feedback!
1

Upcoming Experimental Features

By 
LazySloth
I do want to stick to classic Deathrun formula but I also want to introduce some new things. I want the levels to be more repayable and more engaging for both sides of the teams. So during upcoming weeks you might see some interesting experimental features pop up!
1

New Maps

By 
LazySloth
I am in talks with some community members to help me with some mapping. As Deathrun kind of depends on interesting maps, and I am not that good at map making. I also wish to find a way to allow for community maps, but current problem is that traps aren't scripted within Hammer (let me know if you have ideas how to solve this).
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one year ago
#1
LazySloth
Member
JoinedApr 2023 Posts9 Score480
Deathrun V0.1.1 : lazysloth/deathrun/news/deathrun-v011-313f256e
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