Long time no see! I've expanded the lab map and in total there's 18 different traps, and way more interactions for the Deaths (Trappers). Some traps might be unstable so I will release a smaller update after I get some testing done. There might be also clipping issues, and a possibility to fall of the map :)
Movement had some adjustments done again, I've fixed some bugs and improved the way BHOPPING works. Running speed was reduced a bit and traps adjusted accordingly.
I've started looking for people to join again. I've ideas for changing up the Deathrun formula a bit without straying from the classics. Some I already revealed before I went on my hiatus. IF you want to join the team, learn s&box together or have awesome ideas, ping me on discord or here!
0.1.2
30 January 2026
🎁 Added
  • 6.5 new traps
  • New map section
🧼 Improved
  • Movement & BHOP
  • First person is now default mode
⚠️ Known Issues
  • Character animations are stuck after returning to Human Form
  • VIS issues, some parts of the map blink out of existence
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Apr 2023 8 posts
Deathrun V0.1.2 - Map Expansion, Balance, BHOP & more Traps : lazysloth/deathrun/news/deathrun-v012-map-expansion-balance-bhop-more-traps-72a5ad0b
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Sep 2022 104 posts
incredible , good job! 👌

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