I didn't want to change the Deathrun formula too much... But I wanted to add repeatability without taking too long between map releases or updates. The runners (first ones to reach the entrance) will be able to vote/pick the next trap. In a later update each trap will also later have bonuses, good and bad.

The update will release now with 5-6 traps for you to try out, but more will come a bit more often now.
Trappers not only will have buttons to press now, but for catching poor runners, they will earn cash to spend on interacting with each individual trap! Almost all the traps are intractable and some of them have unique functionality and more to come!
With he update comes more interesting traps! As I've realized that s&box is not really limited by some constraints of original games I went all creative with the traps. Here's a sneak peak of one of them.
Unfortunately due to moving things around, the rework and the bug in s&box uncompiled hammer map of the Lab got yonked out. And well due to my stupidity as well it was not in the git. Fortunately I still have the scene file with all the trap logic laid out, so old traps will be ported to the new mode.
A few things might be broken, you might experience desync and buttons not working! Please help me test. Hope I can iron out the bugs in the upcoming week and start making more content for you!
people
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