I Swear the Walls Changed

0.0.8
7 June 2026
16 changes in this update

Added

3 changes
  • Pillar-only arrow texture system implemented to reduce visual repetition across Level 0.

  • Environmental drawings left behind by previous explorers, hinting at past expeditions into the Backrooms.

  • New spawn mechanic that places players into Level 0 via noclip transition.

Improved

7 changes
  • Added a new wall texture to improve environmental variety.

  • Level 0 layout expanded with additional corridors and new rooms.

  • Increased lighting density near the spawn area for better initial readability.

  • Fog has been reworked for improved in-game visibility and atmosphere consistency.

  • Skybox color has been adjusted for a more oppressive ambient tone.

  • Lighting distribution now gradually decreases with distance from spawn: closer areas are more illuminated, while deeper zones become increasingly dark to reinforce isolation and disorientation.

  • Fog color shifted to a brighter white tone to increase distant haze intensity.

Fixed

1 change
  • Improved fog behavior to enhance long-distance readability and immersion balance.

Removed

3 changes
  • All dynamic light shadows have been disabled due to performance issues.

  • (Some lights may regain shadows later for improved atmospheric horror.)

  • Collision has been removed from light models to slightly improve performance and player movement smoothness.

Known Issues

2 changes
  • Lighting balance in deeper areas may still require tuning.

  • Future updates may reintroduce selective shadows for stronger atmospheric contrast.