Pillar-only arrow texture system implemented to reduce visual repetition across Level 0.
Environmental drawings left behind by previous explorers, hinting at past expeditions into the Backrooms.
New spawn mechanic that places players into Level 0 via noclip transition.
🧼 Improved
Added a new wall texture to improve environmental variety.
Level 0 layout expanded with additional corridors and new rooms.
Increased lighting density near the spawn area for better initial readability.
Fog has been reworked for improved in-game visibility and atmosphere consistency.
Skybox color has been adjusted for a more oppressive ambient tone.
Lighting distribution now gradually decreases with distance from spawn: closer areas are more illuminated, while deeper zones become increasingly dark to reinforce isolation and disorientation.
Fog color shifted to a brighter white tone to increase distant haze intensity.
🪛 Fixed
Improved fog behavior to enhance long-distance readability and immersion balance.
🚯 Removed
All dynamic light shadows have been disabled due to performance issues.
(Some lights may regain shadows later for improved atmospheric horror.)
Collision has been removed from light models to slightly improve performance and player movement smoothness.
⚠️ Known Issues
Lighting balance in deeper areas may still require tuning.
Future updates may reintroduce selective shadows for stronger atmospheric contrast.