- Proper custom gamemode integration for the Backrooms lobby map
- Player system now correctly uses the map’s custom gamemode instead of default Sandbox mode
- Movement and gameplay settings are now fully controlled by the custom gamemode
- Consistent player behavior between editor and live gameplay
- Correct application of movement values (WalkSpeed, RunSpeed, Jump, etc.)
- More stable gameplay setup by removing dependency on default Sandbox rules
- Significant performance improvement after replacing Sandbox gamemode with custom gamemode (FPS increased from ~30–50 to ~130–150 observed)
- Fixed issue where the Sandbox gamemode was overriding custom player settings
- Resolved problem where movement parameters were ignored in live sessions
- Fixed inconsistency between editor behavior and in-game behavior caused by default Sandbox mode
- The Sandbox gamemode is no longer usable for this map
- Further balancing required for movement and gameplay feel
- Additional testing needed to ensure full stability in multiplayer sessions
- Adjusted player movement values for a more realistic and immersive feel
- WalkSpeed reduced for heavier and more grounded movement
- RunSpeed reduced to limit arcade-like sprinting and improve tension
- Crouch movement speed reduced for better stealth realism
- Jump behavior adjusted for more realistic physical response
- Crouch height reduced to improve immersion in tight liminal spaces
- Minor inconsistencies caused by previous movement scaling adjustments
- Further balancing may be required for movement feel and gameplay pacing
- Additional playtesting needed to fine-tune player responsiveness
- Added environmental audio reverb system with occlusion (sounds are now affected by walls and space geometry for increased realism)
- Reduced ambient sound volume for a more subtle atmosphere
- Optimized several meshes by removing unnecessary faces to improve performance
- Improved overall performance in selected areas
- Organized project files and cleaned folder structure for better workflow and readability
- Slightly reduced overall map file size (MB optimization)
- Fixed inconsistent texture issue affecting visual uniformity across surfaces
- Removed unnecessary mesh faces during optimization pass
- Some areas may still require further optimization
- Additional polish needed for audio balancing and environmental consistency
- Initial tuning of ambient lighting
- Updated and adjusted textures for better visual consistency
- Refined overall lighting atmosphere
- Improved texture alignment and visual readability
- Minor visual inconsistencies related to lighting and textures
- Removed some unnecessary VFX elements
- Cleaned up excessive or distracting lighting effects
- The map still requires additional optimization in certain areas
- Some minor bugs still need to be fixed
- Further polish and detailing is required for full visual consistency
- Basic lobby layout createdInitial
- Backrooms environment setup
- First ambient lighting pass
- Temporary placeholder textures added
- Map is not finished and not fully playable
- Missing details, props, and environmental storytelling
- Lighting and textures are still temporary / placeholder
- No optimization yet applied
- Some areas may feel empty or incomplete