Added

3 changes
  • Added new walls and pillars to enhance the map environment.

  • Added a special achievement for when the developer is present in the same server.

  • Added an achievement for playing a match with the developer.

Improved

2 changes
  • Improved the noclip spawn system: players now spawn at random locations in the map instead of always spawning in the same room.

  • Spawn system is now more global and varied, allowing better player distribution across the map.

Fixed

1 change
  • Fixed an issue where players would fall infinitely into the void without respawning.

Removed

1 change
  • N/A

Known Issues

1 change
  • N/A

Added

1 change
  • Multiplayer is now fully implemented and playable.

Improved

2 changes
  • Voice chat volume increased from 1 to 10 (+900% increase) to improve proximity communication clarity in multiplayer.

  • Footstep audio volume increased from 3 to 15 (+400% increase) to enhance spatial awareness and environmental immersion.

Fixed

1 change
  • Fixed ambient sound loop not correctly repeating.

Removed

1 change
  • N/A

Known Issues

2 changes
  • Multiplayer audio balancing may still require fine-tuning in crowded areas.

  • Footstep intensity may feel too strong in enclosed spaces depending on map geometry.

Added

3 changes
  • Added 8 new achievements

  • Added new rooms, further expanding the map

  • Added occasional wall extrusions in select areas

Improved

5 changes
  • Improved lighting environment for better atmosphere and visual consistency

  • Improved overall map variety through expanded geometry and layout changes

  • Updated light colors across the environment

  • Changed ceiling material and color (yellow → white)

  • Updated main wall textures in primary areas

Fixed

1 change
  • N/A

Removed

1 change
  • N/A

Known Issues

1 change
  • N/A

Added

1 change
  • Added 3 new achievements (more will be added in the future)

Improved

2 changes
  • Partial expansion of the map

  • Improved overall lighting and skybox color (+24% brightness) to make the map more visible and enhance detail readability, while increasing resemblance to Kane Pixels’ Backrooms aesthetic

Fixed

1 change
  • Fixed ambient sound not looping correctly

Removed

1 change
  • N/A

Known Issues

1 change
  • N/A

Added

3 changes
  • Pillar-only arrow texture system implemented to reduce visual repetition across Level 0.

  • Environmental drawings left behind by previous explorers, hinting at past expeditions into the Backrooms.

  • New spawn mechanic that places players into Level 0 via noclip transition.

Improved

7 changes
  • Added a new wall texture to improve environmental variety.

  • Level 0 layout expanded with additional corridors and new rooms.

  • Increased lighting density near the spawn area for better initial readability.

  • Fog has been reworked for improved in-game visibility and atmosphere consistency.

  • Skybox color has been adjusted for a more oppressive ambient tone.

  • Lighting distribution now gradually decreases with distance from spawn: closer areas are more illuminated, while deeper zones become increasingly dark to reinforce isolation and disorientation.

  • Fog color shifted to a brighter white tone to increase distant haze intensity.

Fixed

1 change
  • Improved fog behavior to enhance long-distance readability and immersion balance.

Removed

3 changes
  • All dynamic light shadows have been disabled due to performance issues.

  • (Some lights may regain shadows later for improved atmospheric horror.)

  • Collision has been removed from light models to slightly improve performance and player movement smoothness.

Known Issues

2 changes
  • Lighting balance in deeper areas may still require tuning.

  • Future updates may reintroduce selective shadows for stronger atmospheric contrast.

Added

6 changes
  • Added new camera post-process effects:

  • Film Grain

  • Chromatic Aberration

  • Tone Mapping

  • Sharpen

  • Map will be expanded in the next update to improve exploration and enhance the Backrooms atmosphere

Improved

1 change
  • Improved overall camera VFX consistency and visual stability for a more immersive Backrooms experience

Fixed

2 changes
  • Fixed camera VFX not properly applying when the player spawns

  • Fixed player duplication issue when leaving and rejoining the gamemode

Removed

1 change
  • N/A

Known Issues

1 change
  • Some post-process effects may slightly vary depending on camera setup or Post Process Anchor configuration

12 changes in this update

Added

3 changes
  • Proximity voice chat has been implemented

  • Footstep volume increased (from 1 to 3, ~+200% louder audio intensity)

  • Improved audio presence for player movement and environmental interactions

Improved

3 changes
  • Player FOV forced to 68 for a more immersive and claustrophobic Backrooms experience

  • Better visual consistency when close to walls and tight spaces

  • ZFar adjusted to work correctly with heavy fog, preventing distant objects and meshes from being rendered behind the fog layer

Fixed

2 changes
  • Fixed an issue allowing players to see through walls when standing too close to surfaces

  • Fixed camera clipping behavior caused by near-plane and FOV interactions

Removed

1 change
  • N/A

Known Issues

3 changes
  • Voice chat balancing may require further tuning (volume / range)

  • Footstep audio may need additional refinement for indoor acoustics

  • Further visual tuning may be required depending on fog density and map expansion

Added

1 change
  • Added flickering/glitching lights in certain areas to enhance the Backrooms atmosphere

Improved

1 change
  • Improved consistency of player visual and audio feedback on spawn

Fixed

2 changes
  • Fixed an issue preventing player footstep sounds from being heard correctly

  • Fixed an issue where the player would spawn without their avatar and default cosmetics

Removed

1 change
  • N/A

Known Issues

2 changes
  • Further testing required to ensure audio and cosmetics behave correctly in multiplayer sessions

  • Flickering lights may need further tuning for performance and visual balance

Added

3 changes
  • Proper custom gamemode integration for the Backrooms lobby map

  • Player system now correctly uses the map’s custom gamemode instead of default Sandbox mode

  • Movement and gameplay settings are now fully controlled by the custom gamemode

Improved

4 changes
  • Consistent player behavior between editor and live gameplay

  • Correct application of movement values (WalkSpeed, RunSpeed, Jump, etc.)

  • More stable gameplay setup by removing dependency on default Sandbox rules

  • Significant performance improvement after replacing Sandbox gamemode with custom gamemode (FPS increased from ~30–50 to ~130–150 observed)

Fixed

3 changes
  • Fixed issue where the Sandbox gamemode was overriding custom player settings

  • Resolved problem where movement parameters were ignored in live sessions

  • Fixed inconsistency between editor behavior and in-game behavior caused by default Sandbox mode

Removed

1 change
  • The Sandbox gamemode is no longer usable for this map

Known Issues

2 changes
  • Further balancing required for movement and gameplay feel

  • Additional testing needed to ensure full stability in multiplayer sessions

Added

1 change
  • Adjusted player movement values for a more realistic and immersive feel

Improved

5 changes
  • WalkSpeed reduced for heavier and more grounded movement

  • RunSpeed reduced to limit arcade-like sprinting and improve tension

  • Crouch movement speed reduced for better stealth realism

  • Jump behavior adjusted for more realistic physical response

  • Crouch height reduced to improve immersion in tight liminal spaces

Fixed

1 change
  • Minor inconsistencies caused by previous movement scaling adjustments

Removed

1 change
  • N/A

Known Issues

2 changes
  • Further balancing may be required for movement feel and gameplay pacing

  • Additional playtesting needed to fine-tune player responsiveness

Added

1 change
  • Added environmental audio reverb system with occlusion (sounds are now affected by walls and space geometry for increased realism)

Improved

5 changes
  • Reduced ambient sound volume for a more subtle atmosphere

  • Optimized several meshes by removing unnecessary faces to improve performance

  • Improved overall performance in selected areas

  • Organized project files and cleaned folder structure for better workflow and readability

  • Slightly reduced overall map file size (MB optimization)

Fixed

1 change
  • Fixed inconsistent texture issue affecting visual uniformity across surfaces

Removed

1 change
  • Removed unnecessary mesh faces during optimization pass

Known Issues

2 changes
  • Some areas may still require further optimization

  • Additional polish needed for audio balancing and environmental consistency

Added

2 changes
  • Initial tuning of ambient lighting

  • Updated and adjusted textures for better visual consistency

Improved

2 changes
  • Refined overall lighting atmosphere

  • Improved texture alignment and visual readability

Fixed

1 change
  • Minor visual inconsistencies related to lighting and textures

Removed

2 changes
  • Removed some unnecessary VFX elements

  • Cleaned up excessive or distracting lighting effects

Known Issues

3 changes
  • The map still requires additional optimization in certain areas

  • Some minor bugs still need to be fixed

  • Further polish and detailing is required for full visual consistency

Added

4 changes
  • Basic lobby layout createdInitial

  • Backrooms environment setup

  • First ambient lighting pass

  • Temporary placeholder textures added

Improved

1 change
  • N/A (first version)

Fixed

1 change
  • N/A (first version)

Removed

1 change
  • N/A (first version)

Known Issues

5 changes
  • Map is not finished and not fully playable

  • Missing details, props, and environmental storytelling

  • Lighting and textures are still temporary / placeholder

  • No optimization yet applied

  • Some areas may feel empty or incomplete