🎁 Added
  • Added new walls and pillars to enhance the map environment.
  • Added a special achievement for when the developer is present in the same server.
  • Added an achievement for playing a match with the developer.
🧼 Improved
  • Improved the noclip spawn system: players now spawn at random locations in the map instead of always spawning in the same room.
  • Spawn system is now more global and varied, allowing better player distribution across the map.
🪛 Fixed
  • Fixed an issue where players would fall infinitely into the void without respawning.
🚯 Removed
  • N/A
⚠️ Known Issues
  • N/A
🎁 Added
  • Multiplayer is now fully implemented and playable.
🧼 Improved
  • Voice chat volume increased from 1 to 10 (+900% increase) to improve proximity communication clarity in multiplayer.
  • Footstep audio volume increased from 3 to 15 (+400% increase) to enhance spatial awareness and environmental immersion.
🪛 Fixed
  • Fixed ambient sound loop not correctly repeating.
🚯 Removed
  • N/A
⚠️ Known Issues
  • Multiplayer audio balancing may still require fine-tuning in crowded areas.
  • Footstep intensity may feel too strong in enclosed spaces depending on map geometry.
🎁 Added
  • Added 8 new achievements
  • Added new rooms, further expanding the map
  • Added occasional wall extrusions in select areas
🧼 Improved
  • Improved lighting environment for better atmosphere and visual consistency
  • Improved overall map variety through expanded geometry and layout changes
  • Updated light colors across the environment
  • Changed ceiling material and color (yellow → white)
  • Updated main wall textures in primary areas
🪛 Fixed
  • N/A
🚯 Removed
  • N/A
⚠️ Known Issues
  • N/A
🎁 Added
  • Added 3 new achievements (more will be added in the future)
🧼 Improved
  • Partial expansion of the map
  • Improved overall lighting and skybox color (+24% brightness) to make the map more visible and enhance detail readability, while increasing resemblance to Kane Pixels’ Backrooms aesthetic
🪛 Fixed
  • Fixed ambient sound not looping correctly
🚯 Removed
  • N/A
⚠️ Known Issues
  • N/A
🎁 Added
  • Pillar-only arrow texture system implemented to reduce visual repetition across Level 0.
  • Environmental drawings left behind by previous explorers, hinting at past expeditions into the Backrooms.
  • New spawn mechanic that places players into Level 0 via noclip transition.
🧼 Improved
  • Added a new wall texture to improve environmental variety.
  • Level 0 layout expanded with additional corridors and new rooms.
  • Increased lighting density near the spawn area for better initial readability.
  • Fog has been reworked for improved in-game visibility and atmosphere consistency.
  • Skybox color has been adjusted for a more oppressive ambient tone.
  • Lighting distribution now gradually decreases with distance from spawn: closer areas are more illuminated, while deeper zones become increasingly dark to reinforce isolation and disorientation.
  • Fog color shifted to a brighter white tone to increase distant haze intensity.
🪛 Fixed
  • Improved fog behavior to enhance long-distance readability and immersion balance.
🚯 Removed
  • All dynamic light shadows have been disabled due to performance issues.
  • (Some lights may regain shadows later for improved atmospheric horror.)
  • Collision has been removed from light models to slightly improve performance and player movement smoothness.
⚠️ Known Issues
  • Lighting balance in deeper areas may still require tuning.
  • Future updates may reintroduce selective shadows for stronger atmospheric contrast.
🎁 Added
  • Added new camera post-process effects:
  • Film Grain
  • Chromatic Aberration
  • Tone Mapping
  • Sharpen
  • Map will be expanded in the next update to improve exploration and enhance the Backrooms atmosphere
🧼 Improved
  • Improved overall camera VFX consistency and visual stability for a more immersive Backrooms experience
🪛 Fixed
  • Fixed camera VFX not properly applying when the player spawns
  • Fixed player duplication issue when leaving and rejoining the gamemode
🚯 Removed
  • N/A
⚠️ Known Issues
  • Some post-process effects may slightly vary depending on camera setup or Post Process Anchor configuration
🎁 Added
  • Proximity voice chat has been implemented
  • Footstep volume increased (from 1 to 3, ~+200% louder audio intensity)
  • Improved audio presence for player movement and environmental interactions
🧼 Improved
  • Player FOV forced to 68 for a more immersive and claustrophobic Backrooms experience
  • Better visual consistency when close to walls and tight spaces
  • ZFar adjusted to work correctly with heavy fog, preventing distant objects and meshes from being rendered behind the fog layer
🪛 Fixed
  • Fixed an issue allowing players to see through walls when standing too close to surfaces
  • Fixed camera clipping behavior caused by near-plane and FOV interactions
🚯 Removed
  • N/A
⚠️ Known Issues
  • Voice chat balancing may require further tuning (volume / range)
  • Footstep audio may need additional refinement for indoor acoustics
  • Further visual tuning may be required depending on fog density and map expansion
🎁 Added
  • Added flickering/glitching lights in certain areas to enhance the Backrooms atmosphere
🧼 Improved
  • Improved consistency of player visual and audio feedback on spawn
🪛 Fixed
  • Fixed an issue preventing player footstep sounds from being heard correctly
  • Fixed an issue where the player would spawn without their avatar and default cosmetics
🚯 Removed
  • N/A
⚠️ Known Issues
  • Further testing required to ensure audio and cosmetics behave correctly in multiplayer sessions
  • Flickering lights may need further tuning for performance and visual balance
🎁 Added
  • Proper custom gamemode integration for the Backrooms lobby map
  • Player system now correctly uses the map’s custom gamemode instead of default Sandbox mode
  • Movement and gameplay settings are now fully controlled by the custom gamemode
🧼 Improved
  • Consistent player behavior between editor and live gameplay
  • Correct application of movement values (WalkSpeed, RunSpeed, Jump, etc.)
  • More stable gameplay setup by removing dependency on default Sandbox rules
  • Significant performance improvement after replacing Sandbox gamemode with custom gamemode (FPS increased from ~30–50 to ~130–150 observed)
🪛 Fixed
  • Fixed issue where the Sandbox gamemode was overriding custom player settings
  • Resolved problem where movement parameters were ignored in live sessions
  • Fixed inconsistency between editor behavior and in-game behavior caused by default Sandbox mode
🚯 Removed
  • The Sandbox gamemode is no longer usable for this map
⚠️ Known Issues
  • Further balancing required for movement and gameplay feel
  • Additional testing needed to ensure full stability in multiplayer sessions
🎁 Added
  • Adjusted player movement values for a more realistic and immersive feel
🧼 Improved
  • WalkSpeed reduced for heavier and more grounded movement
  • RunSpeed reduced to limit arcade-like sprinting and improve tension
  • Crouch movement speed reduced for better stealth realism
  • Jump behavior adjusted for more realistic physical response
  • Crouch height reduced to improve immersion in tight liminal spaces
🪛 Fixed
  • Minor inconsistencies caused by previous movement scaling adjustments
🚯 Removed
  • N/A
⚠️ Known Issues
  • Further balancing may be required for movement feel and gameplay pacing
  • Additional playtesting needed to fine-tune player responsiveness
🎁 Added
  • Added environmental audio reverb system with occlusion (sounds are now affected by walls and space geometry for increased realism)
🧼 Improved
  • Reduced ambient sound volume for a more subtle atmosphere
  • Optimized several meshes by removing unnecessary faces to improve performance
  • Improved overall performance in selected areas
  • Organized project files and cleaned folder structure for better workflow and readability
  • Slightly reduced overall map file size (MB optimization)
🪛 Fixed
  • Fixed inconsistent texture issue affecting visual uniformity across surfaces
🚯 Removed
  • Removed unnecessary mesh faces during optimization pass
⚠️ Known Issues
  • Some areas may still require further optimization
  • Additional polish needed for audio balancing and environmental consistency
🎁 Added
  • Initial tuning of ambient lighting
  • Updated and adjusted textures for better visual consistency
🧼 Improved
  • Refined overall lighting atmosphere
  • Improved texture alignment and visual readability
🪛 Fixed
  • Minor visual inconsistencies related to lighting and textures
🚯 Removed
  • Removed some unnecessary VFX elements
  • Cleaned up excessive or distracting lighting effects
⚠️ Known Issues
  • The map still requires additional optimization in certain areas
  • Some minor bugs still need to be fixed
  • Further polish and detailing is required for full visual consistency
🎁 Added
  • Basic lobby layout createdInitial
  • Backrooms environment setup
  • First ambient lighting pass
  • Temporary placeholder textures added
🧼 Improved
  • N/A (first version)
🪛 Fixed
  • N/A (first version)
🚯 Removed
  • N/A (first version)
⚠️ Known Issues
  • Map is not finished and not fully playable
  • Missing details, props, and environmental storytelling
  • Lighting and textures are still temporary / placeholder
  • No optimization yet applied
  • Some areas may feel empty or incomplete