🎁 Added
  • Proper custom gamemode integration for the Backrooms lobby map
  • Player system now correctly uses the map’s custom gamemode instead of default Sandbox mode
  • Movement and gameplay settings are now fully controlled by the custom gamemode
🧼 Improved
  • Consistent player behavior between editor and live gameplay
  • Correct application of movement values (WalkSpeed, RunSpeed, Jump, etc.)
  • More stable gameplay setup by removing dependency on default Sandbox rules
  • Significant performance improvement after replacing Sandbox gamemode with custom gamemode (FPS increased from ~30–50 to ~130–150 observed)
🪛 Fixed
  • Fixed issue where the Sandbox gamemode was overriding custom player settings
  • Resolved problem where movement parameters were ignored in live sessions
  • Fixed inconsistency between editor behavior and in-game behavior caused by default Sandbox mode
🚯 Removed
  • The Sandbox gamemode is no longer usable for this map
⚠️ Known Issues
  • Further balancing required for movement and gameplay feel
  • Additional testing needed to ensure full stability in multiplayer sessions
🎁 Added
  • Adjusted player movement values for a more realistic and immersive feel
🧼 Improved
  • WalkSpeed reduced for heavier and more grounded movement
  • RunSpeed reduced to limit arcade-like sprinting and improve tension
  • Crouch movement speed reduced for better stealth realism
  • Jump behavior adjusted for more realistic physical response
  • Crouch height reduced to improve immersion in tight liminal spaces
🪛 Fixed
  • Minor inconsistencies caused by previous movement scaling adjustments
🚯 Removed
  • N/A
⚠️ Known Issues
  • Further balancing may be required for movement feel and gameplay pacing
  • Additional playtesting needed to fine-tune player responsiveness
🎁 Added
  • Added environmental audio reverb system with occlusion (sounds are now affected by walls and space geometry for increased realism)
🧼 Improved
  • Reduced ambient sound volume for a more subtle atmosphere
  • Optimized several meshes by removing unnecessary faces to improve performance
  • Improved overall performance in selected areas
  • Organized project files and cleaned folder structure for better workflow and readability
  • Slightly reduced overall map file size (MB optimization)
🪛 Fixed
  • Fixed inconsistent texture issue affecting visual uniformity across surfaces
🚯 Removed
  • Removed unnecessary mesh faces during optimization pass
⚠️ Known Issues
  • Some areas may still require further optimization
  • Additional polish needed for audio balancing and environmental consistency
🎁 Added
  • Initial tuning of ambient lighting
  • Updated and adjusted textures for better visual consistency
🧼 Improved
  • Refined overall lighting atmosphere
  • Improved texture alignment and visual readability
🪛 Fixed
  • Minor visual inconsistencies related to lighting and textures
🚯 Removed
  • Removed some unnecessary VFX elements
  • Cleaned up excessive or distracting lighting effects
⚠️ Known Issues
  • The map still requires additional optimization in certain areas
  • Some minor bugs still need to be fixed
  • Further polish and detailing is required for full visual consistency
🎁 Added
  • Basic lobby layout createdInitial
  • Backrooms environment setup
  • First ambient lighting pass
  • Temporary placeholder textures added
🧼 Improved
  • N/A (first version)
🪛 Fixed
  • N/A (first version)
🚯 Removed
  • N/A (first version)
⚠️ Known Issues
  • Map is not finished and not fully playable
  • Missing details, props, and environmental storytelling
  • Lighting and textures are still temporary / placeholder
  • No optimization yet applied
  • Some areas may feel empty or incomplete