Proximity voice chat has been implemented
Footstep volume increased (from 1 to 3, ~+200% louder audio intensity)
Improved audio presence for player movement and environmental interactions
Player FOV forced to 68 for a more immersive and claustrophobic Backrooms experience
Better visual consistency when close to walls and tight spaces
ZFar adjusted to work correctly with heavy fog, preventing distant objects and meshes from being rendered behind the fog layer
Fixed an issue allowing players to see through walls when standing too close to surfaces
Fixed camera clipping behavior caused by near-plane and FOV interactions
N/A
Voice chat balancing may require further tuning (volume / range)
Footstep audio may need additional refinement for indoor acoustics
Further visual tuning may be required depending on fog density and map expansion