- Proximity voice chat has been implemented
- Footstep volume increased (from 1 to 3, ~+200% louder audio intensity)
- Improved audio presence for player movement and environmental interactions
- Player FOV forced to 68 for a more immersive and claustrophobic Backrooms experience
- Better visual consistency when close to walls and tight spaces
- ZFar adjusted to work correctly with heavy fog, preventing distant objects and meshes from being rendered behind the fog layer
- Fixed an issue allowing players to see through walls when standing too close to surfaces
- Fixed camera clipping behavior caused by near-plane and FOV interactions
- Voice chat balancing may require further tuning (volume / range)
- Footstep audio may need additional refinement for indoor acoustics
- Further visual tuning may be required depending on fog density and map expansion