Proper custom gamemode integration for the Backrooms lobby map
Player system now correctly uses the map’s custom gamemode instead of default Sandbox mode
Movement and gameplay settings are now fully controlled by the custom gamemode
Consistent player behavior between editor and live gameplay
Correct application of movement values (WalkSpeed, RunSpeed, Jump, etc.)
More stable gameplay setup by removing dependency on default Sandbox rules
Significant performance improvement after replacing Sandbox gamemode with custom gamemode (FPS increased from ~30–50 to ~130–150 observed)
Fixed issue where the Sandbox gamemode was overriding custom player settings
Resolved problem where movement parameters were ignored in live sessions
Fixed inconsistency between editor behavior and in-game behavior caused by default Sandbox mode
The Sandbox gamemode is no longer usable for this map
Further balancing required for movement and gameplay feel
Additional testing needed to ensure full stability in multiplayer sessions