s&
info
About
info
About s&box
newspaper
Latest News
published_with_changes
Changes
map
Roadmap
monitoring
Metrics
games
Games
sports_esports
Browse Games
explore
Discover Games
category
Workshop
sports_esports
Games
landscape
Maps
view_in_ar
Models
texture
Materials
apparel
Clothing
construction
More..
forum
Forum
menu_book
Learn
docs
Documentation
api
Api Reference
school
Tutorials
manage_search
Code Search
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
The Backrooms
Released
by
MishK Maps
game
updated
3 Hours Ago
104MB
thumb_up_alt
1
thumb_down_alt
0
favorite
1
library_books
0
home
Details
history
Changes
forum
Forum
reviews
Review
query_stats
Metrics
leaderboard
Player Counts
The Backrooms
Changes
Breaking Free from Sandbox
Breaking Free from Sandbox
A changelist for The Backrooms.
Breaking Free from Sandbox
0.0.4
6 June 2026
🎁
Added
Proper custom gamemode integration for the Backrooms lobby map
Player system now correctly uses the map’s custom gamemode instead of default Sandbox mode
Movement and gameplay settings are now fully controlled by the custom gamemode
🧼
Improved
Consistent player behavior between editor and live gameplay
Correct application of movement values (WalkSpeed, RunSpeed, Jump, etc.)
More stable gameplay setup by removing dependency on default Sandbox rules
Significant performance improvement after replacing Sandbox gamemode with custom gamemode (FPS increased from ~30–50 to ~130–150 observed)
🪛
Fixed
Fixed issue where the Sandbox gamemode was overriding custom player settings
Resolved problem where movement parameters were ignored in live sessions
Fixed inconsistency between editor behavior and in-game behavior caused by default Sandbox mode
🚯
Removed
The Sandbox gamemode is no longer usable for this map
⚠️
Known Issues
Further balancing required for movement and gameplay feel
Additional testing needed to ensure full stability in multiplayer sessions