Code/ObjectSettings.cs
using Sandbox;
namespace Foliage;
public class FoliageObjectSettings
{
[Property]
[Order( 1 )]
[Range( 0.0f, 10.0f, false ), Step( 0.1f )]
[Description( @"
How many to paint per stroke, relative to the strokes quantity.<br /><br />
Example: If we're painting 10 foliage objects per stroke, and this is set to 2, we'll paint 20 foliage objects per stroke.<br /><br />
The random value is calculated per stroke." )]
[DefaultValue( 1.0f )]
public RangedFloat CountMultiplier { get; set; } = new RangedFloat( 1.0f );
[Property]
[Order( 1 )]
[Description( @"
Maximum count per stroke, a value less than 0 means no maximum.<br /><br />
The random value is calculated per stroke." )]
[DefaultValue( 0.0f )]
public RangedFloat MaxPerStroke { get; set; } = new RangedFloat( 0.0f );
[Property]
[Order( 1 )]
[Range( 0.0f, 2, false ), Step( 0.1f )]
[Description( @"
How much to scale the foliage by, equal in all directions<br /><br />
The random value is calculated per foliage object.
" )]
[DefaultValue( 1.0f )]
public RangedFloat Scale { get; set; } = new RangedFloat( 0.8f, 1.2f );
[Property]
[Order( 1 )]
[Description( @"
Tint color applied to the foliage's <span style=""color: #4EC9B0; font-weight: bold;"">ModelRenderer</span>.<br /><br />
The random value is calculated per foliage object.
" )]
public Gradient Tint { get; set; } = new Gradient();
}