It's holiday season, so a disrupted month, but it still feels like we achieved a lot.
I'm trying to focus now on the player experience more than the developer experience. So I'm looking at improving the menu system, the flow into and out of games, trying to retain players, making things actually work.
So over the next few months we're going to improve the main menu further, add achievements and gamerscore, and create the official sandbox game mode.
We're looking at getting the Steam store page up imminently too, but they're making us jump through a few hoops to get there. I think because we're giving access via the developer preview, but not actually selling it yet. Like Deadlock.