A small update focused on optimizations and fixes
Scene.AllActive
Game.Overlay.Close and Game.OverlayCloseAll
Optimization: ByteStream optimized much faster
Optimization: Switch DeltaSnapshotSystem to use ByteStream
Optimization: Reduced interpolation allocations
Optimization: Convert CommandList from Action += to struct list (#3325)
Box3D updated
Input router now uses floats for mouse deltas
Editor: Inline widget can copy, paste, reset
PlayerController: only scale anim-driven footstep volume by WishVel
Don't fire OnEnabled on child components if the GameObject is being destroyed
Fixed time in Update being 1 frame old
Clean up FixedUpdate lerping, fix weirdness
Security: Fix unrestricted TypeLibrary property setting
Security: Sealed Bitmap
Security: TypeLibrary.MakeGenericType obeys constraints at runtime
Buffer Overrun in SpriteSystem
Movie Maker: Fix not being able to scrub by dragging on scrub bar
CreateGameModal not passing thru selected privacy
EnterChair Not Being Exposed
Don't flush in SwapChain destructor during shutdown
Fix wrong logic in OOBChecks.ThrowIfBoneOutOfBounds
Fix divide by zero in MathX.LerpInverse
Fix SelectionSystem.OnItemRemoved being called with the wrong object
Fix Plane.Equals always returning true
Fix BBox.Contains when the box is the same size
Fix PanelTransform equals operators
Fix string.TrimQuoted could throw on empty strings
Fix logic in Spline's CheckPointIndex
Fix divide by zero in Spline
In Rotation.Pitch - add clamp to prevent NaN
Fix incorrect calculation in Vector3.TcbSpline
Fix possible divide by zero in MathX.Remap
BaseFileSystem.Mount will ignore double mount
Fix launcher being in the wrong directory
Fix Collection was modified in ExecuteEnabledInSelfAndDescendants
Avoid throwing OperationCanceledException when querying servers
Protect against NREs in Mixer.ApplyProcessors
Fix asserts in ClothingContainer.ApplyAsync - just return if body becomes invalid
Fix NRE in NetworkSystem.OnSceneLoaded
Fix NRE in GameInstanceDll.CreateGameNetworking
Fix NRE in MoveModeLadder.ScanForLadders
Fix NRE in MoveModeSwim.UpdateWaterLevel
Tweak MenuUI\FrontPage.razor to fail less spectacularly