Runtime IK for s&box. Drop a component on the end bone of any rigged model (hand, foot, head, tail) and it works: no per-model setup files, no bone-name markup, no assumed axis convention.
- TwoBoneIK - arm/leg IK with pole vector control.
- LookAtIK - single-bone look-at (head/eye aim), clamped to a maximum angle.
- FootPlacementIK - ground conformance (foot planting + pelvis drop) on top of TwoBoneIK.
- FabrikIK - unconstrained variable-length chain IK (tails, tentacles, ropes).
See the
wiki for setup and usage.
Does it work? Maybe, maybe not.