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You and what army?
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updated 3 days ago
403.2MB
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folder.obj
description__compiler_extra.cs
descriptionAchievementWatcher.cs
descriptionAssembly.cs
descriptionBullet.cs
descriptionBulletEnemy.cs
descriptionCheats.cs
descriptionColorCoding.cs
descriptionEnemySpawner.cs
descriptionExplosionKiller.cs
descriptionGameOverMonitor.cs
descriptionGameOverScreen.razor
descriptionGoodie.cs
descriptionGun.cs
descriptionHealth.cs
descriptionHomeBase.cs
descriptionHUD.razor
descriptionHUDSystem.cs
descriptionHurtBox.cs
descriptionIRareEnemy.cs
descriptionLeaderboard.razor
descriptionLocalCameraControl.cs
descriptionMatchEyeAngles.cs
descriptionMinimap.cs
descriptionMP5.cs
descriptionPlayer.cs
descriptionPlayerReplicator.cs
descriptionPlayerTracker.cs
descriptionPositionRandomizer.cs
descriptionRandomDebrisSpawner.cs
descriptionRequiresPlayerNearby.cs
descriptionRigidbodyDisabler.cs
descriptionShopInterface.razor
descriptionShopSystem.cs
descriptionShopUpgrade.razor
MatchEyeAngles.cs
using Sandbox;

public sealed class MatchEyeAngles : Component, PlayerController.IEvents
{
	void PlayerController.IEvents.OnEyeAngles( ref Angles angles )
	{
		// the input angles are just temporary, we need the full ones

		WorldRotation = GetComponentInParent<PlayerController>().EyeAngles.WithPitch(90) * Rotation.FromRoll(-90);
	}
}
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