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Hello ! Here's a new update on Monkey Fortress ⬇️
 Added a visual progression indicator for each team.
 It shows which weapon tier the team will be able to access at the start of the Fighting Round.
Bots now have names.
 Updated the respawn menu: when it’s open, the respawn waits until you close it.
 This gives you time to make the right decision.
Kill rewards are now displayed closer to the crosshair for better visibility.
- Increased Ghost Mode duration.
- Since this issue won’t be fixed , I reworked part of the Destruction System. I have a replacement solution for now, but it still needs optimization to improve demolition framerate : stay tuned.
- And more… but you probably won’t read them anyway.

Iteration of primary shapes for the ceiling, exterior corridor, and a fix for a pillar issue in the middle of a corridor. The map remains in rough blockout and WIP. 

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