.obj/__compiler_extra.cs

Auto-generated assembly metadata file for the Game project, it sets global usings and applies assembly attributes like AddonTitle, identifiers, engine version, target framework and compile time.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Rico Crazy Lands" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "ricoland" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "ricomdp" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "ricomdp.ricoland" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-07-25T14:51:15.8670133Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.117.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.117.0")]