Why
But what for
+25
2%
Sausage Party
+25
2%
Inflation
Survive the first year
+20
2%
Regulations
Survive the second year
+40
2%
Prototype
Release a game prototype
+10
2%
Game
Release a game
+20
2%
Comeback
Back from the bankrupt
+15
2%
Profitable
Pile up $100k
+30
2%
Magnate
Pile up $1m
+60
2%
Quantity Over Quality
Release 10 prototypes
+25
2%
Serial Developer
Release 10 games
+50
2%
Good Start
Get your game scored higher than 50%
+20
2%
Peak
Get your game scored higher than 90%
+50
2%
People's Favorite
Max out your popularity
+30
2%
Good Crunch
You made 5 devs quit
+25
2%
Boom
Survive the third year
+60
2%