Model Passer.cs
using Sandbox;

public sealed class ModelPasser : Component
{
	[Property, Sync( SyncFlags.FromHost )]
	public SkinnedModelRenderer Model { get; set; }

	protected override void OnStart()
	{
		var modelRenderer = GameObject.Components.Get<SkinnedModelRenderer>();
		if ( modelRenderer != null )
		{
			var ragdoll = AddComponent<ModelPhysics>();
			ragdoll.Renderer = modelRenderer;
			ragdoll.Enabled = true;  // Keep enabled so button can find it
			ragdoll.MotionEnabled = false;  // But disable motion simulation
		}
	}
}