Hi everyone, a very healthful hello!!! I’ve got a lot of topics for you, my sunshine! Why Minecraft? Why exactly s&box? Why am I even writing this if no one will ever read my text, not even ancient archaeologists, because my information will simply turn into oil? This project I plan to develop until my bread falls butter-side up.

But if we stop being serious, then I have big plans for this project. However, as I understood from my meager but morally shining experience — you need to make small projects and focus on only one. Therefore, at first I will make small updates to please everyone with little nice things as soon as possible! At the same time, I don’t want to stretch this project for years. And I definitely don’t want to develop it alone. At first I’ll have to, but later I plan to bring in my friends and other guys when the picture in my wallet becomes a bit happier.

Why did I choose sausage for creating my game?
 Everything is simple. Because it’s Source 2. And in my inadequately subjective opinion this is the most crazy engine. I wanted to program on it, but that wasn’t the case, because it wasn’t available to anyone. And then I found out that for several years now you can (though on a reworked version, but still) develop games on it, and I instantly bought it and before the engine even finished downloading, I had already started making my game on it.

I adore Minecraft. And I also adore not adding headings so the text looks dry. Mmmmmm, moist. However, I don’t like the direction this game is moving in now. So I decided to create my own reinterpretation. This is not a copy of Minecraft. I will only take the concept of placing blocks. The most distinctive part of my creation is physics. Oh yes, I crave to add cool physics. Let there be light!

Also, I’m writing this text in Russian and translating it in a translator, so it may look even more crooked than in Russian. Sorry with a little scarlet flower.

And finally: why this text? Everything is very complicated, my dear friend. I’m glad you’re reading this nonsense of golden worms, but let’s get to the point. I was wavering between “post it” and “who’s even going to read this?”. In the end I stopped somewhere in between. I know no one will read this and I’m writing it purely for myself, to preserve a history of myself and at 80 years old read these poems with a smile. And still, there is a chance someone will stumble upon my poem, because this platform is not that popular yet, so you can stand out at least somehow.

The main reason this text exists: I want to share my plans for the future with you.

In my the nearest list of tasks there is an item “debug v1.0.0”. Yes, it’s like Alpha, just even worse. Versions with this label contain test mechanics and ideas, which of course are full of bugs and errors. I want to upload such mini versions to the internet only so that people see my work and evaluate it. I dream of creating around myself such a community that will propose their ideas into the project, and I will implement them. And, actually, here are my plans:

Debug v1.0
1.    Infinite world generation 
2.  Items don’t fall if a chunk disappears 
3.  Music
4.  Menu 
5.  Enter/Exit 
6.  Save slots list 
7.   destruction particles shrink instead of disappearing 
8.  You can’t insert blocks into yourself 
9.  You can’t insert blocks into other objects 
10.  Fix the camera so you can’t look through blocks 
11.Remove third-person view 
12.  You can’t break blocks through objects 
13.  make player spawn when all chunks are loaded 
14.  Nice menu design 
15.  Remove the bug that leaves the last frame of the previous scene in the menu 
16.  items cannot be held through walls 
17. World folders are named the same as the world name 
18. it’s provided by what to do if two worlds have the same names 
19.make particle scatter speed depend on character speed 
20. grabbing only through the hand, not a ray 

These are my main tasks to reach version Debug v1.0.0

Hooray, this is my first post!!! I’ll go continue making the game, кайф кайф кайф! chyuuz
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