using Sandbox;
using TikTokTTS;
public sealed class Player : Component
{
[Property] public TikTokSpeech Speech { get; set; }
[Property] public TextRenderer NameTag { get; set; }
public static Player Local => Game.ActiveScene.GetAll<Player>().FirstOrDefault( x => x.Network.IsOwner );
protected override void OnAwake()
{
if (!NameTag.IsValid())
return;
NameTag.Text = Network?.Owner?.DisplayName;
}
protected override void OnUpdate()
{
}
}