Player.cs
using Sandbox;
using TikTokTTS;

public sealed class Player : Component
{
	[Property] public TikTokSpeech Speech { get; set; }
	[Property] public TextRenderer NameTag { get; set; }
	
	public static Player Local => Game.ActiveScene.GetAll<Player>().FirstOrDefault( x => x.Network.IsOwner );

	protected override void OnAwake()
	{
		if (!NameTag.IsValid())
			return;
		
		NameTag.Text = Network?.Owner?.DisplayName;
	}

	protected override void OnUpdate()
	{

	}
}