Midway through, it was frustrating that destroying the tractor was difficult, making it hard to earn money. Up until that point, it was normal to have ants destroy objects, so the sudden switch to using a lawnmower with fuel, without any guidance, was stressful.
I was disappointed that there was nothing at the end of the unlocked area.
Ultimately, those who unlocked higher-level ants excelled, making it a purely luck-based game. The purpose of the score ranking was unclear.
As my skill level increased, I could mow a wider area, which was exhilarating and satisfying. However, by the end, it became just a money-making game, and mowing the grass felt pointless. Reaching the end meant losing the motivation to play, and there was no sense of satisfaction.
Although you can mow grass with other players, it doesn't feel like cooperation, and there's no interesting action to be taken, so I didn't see the need for multiplayer. It was boring.
Furthermore, bumping into other players made them a nuisance, leaving a bad impression of them. There's no particular need for multiplayer.
Compared to previous lawn-mowing games, it didn't force the player into anything, making it time-efficient, and the lawn-mowing part itself was satisfying, so that was a plus.
If there's a sequel, I hope it emphasizes interaction with other players. Otherwise, it's not much different from other lawn-mowing games.
Gameplay