SubTerrain Tool

What it does

Sculpt Tools

  • Raise / Lower — paint height up or down. Hold Ctrl to invert.
  • Smooth — blend neighboring heights for softer terrain.
  • Flatten — level to the height under the cursor (locks to a plane while dragging).
  • Slope — click start, drag to end; grades from start height to end height along the line.
  • Path — click start, drag direction; keeps a constant elevation strip (road/trench style).
  • Set Height — flatten to an absolute world height from brush settings.
  • Noise — add procedural variation. Hold Ctrl to invert.
  • Hole — remove surface and collision in the brush area (per-texel punch-through, not enclosed volumes).

Brush & preview

  • Large brushes — size up to 32,000 units 
  • Brush preview on the terrain surface, matching the built-in terrain tool.
  • Square masks included (hard, soft, rounded, outline); also uses the shared engine brush list.
  • Undo/redo on height and control-map edits.

Status

  • Live cursor readout: world Z, normalized height, brush texel footprint, and brush world span.
  • Shows when the cursor is not over terrain.

How to use it

  1. Add the library.
  2.  Open a scene with a Terrain component and select it.
  3. Activate SubTerrain from the scene tools.
  4. Pick a sub-tool from the toolbar or press 19.
  5. Choose a brush mask and adjust Size / Opacity in the sidebar.
  6. Left-click and drag on the terrain to sculpt or paint. Hold Ctrl on supported modes to invert.

Keyboard shortcuts


| Key | Tool |
|-----|------|
| 1 | Raise / Lower |
| 2 | Smooth |
| 3 | Flatten |
| 4 | Paint Texture |
| 5 | Slope |
| 6 | Path |
| 7 | Set Height |
| 8 | Noise |
| 9 | Hole |

Credits

Made by the SubZero Studios team.