The world map is nice, it's a port of the Burnout Paradise map fliped vertically, the issue is it's full of ramps etc. and if you take a jump and land in the water... it's completely solid and I was stuck in/on the river, I wasn't able to find a way to respawn onto land and there wasn't any modification to the geometry I could find to enable you to return to the road so I had to quit out of the game. LOD pop in isn't dealt with at all, the whole maps renders at full quality but just stops rending at a relatively close distance. I think all geometric surfaces are solid, so if you end up somehwere the developers of Burnout Paradise didn't expect you to go, like on the river, you may come across objects which are only partly modelled out, since they have open faces but collision on their rendered faces you can gets stuck in them and again you must quit the game. The physics engine doesn't seem to like the geometry of the map, a lot of curbs, ramps and grass will send your car flying, since the map is designed with all those things in mind I feel like the maps core identity is undermined by the gameplay. Performance was okay at 1440p 8x AA but I have a 5080 so there's that.
I think a respawn to road button would make this playable, a tweak to the physics to be more forgiving of small bumps would make it enjoyable, but this is really just much worse Burnout Paradise at this point - I don't expect a free game this early on S&box to be better than a racing game from a AAA publisher, but this just seems like a mock up of a game concept that hasn't taken shape at this point and I can't even really enjoy just driving around Paradise City.