The game has a unique and interesting concept. The idea of collecting scrap items and throwing them under the press against the clock to send them to the scrapyard feels pretty solid. The dark atmosphere, power outages and having to turn the breaker back on add a nice sense of tension to the gameplay. The valve system used for spawning items is also a small but enjoyable interactive detail. I think the core concept is strong, but the game could benefit from a bit more movement, variety and actibity to makke it feel less repetitive. Since it is still in alpha, I am corious to see what features will be added in the future. Overall, it looks like a promising game with good potential.
