Update #2 - Bug Fixes + QOL

Huge thanks to all of you who have tried this game out so far. I'm reading each review and taking everything into consideration. I'm working on a much larger update at the moment but in the meantime I thought I'd address some of the issues people have been encountering.
Change log:
- Capped enemy move speed after 100x difficulty
- Input can no longer be interrupted by pause menu or level ups
- Greatsword hitbox should hit enemies that are very close more reliably, base range increased
- Enemies are now obfuscated before spawning and can no longer be seen in the center of the stage briefly
- added brief invuln window after being hit
- game should no longer softlock when dying during level up slowmo
- Greatsword "Rageforged Edge" talent no longer snapshots damage when using bladestorm

Cut Them Down!

Prepare to tear through hordes of enemies using the Slayer and Weapon of your choosing. Cut them down for as long as you can. Gain mastery over your Slayers and Weapons to unlock powerful talents.

Can you take a position in the top 10 on the kills leaderboard?

Slayers:
  • Duelist - Do you like critical strikes? Duelist will crit so hard your eyes bleed.
  • Wizard - May look like an old fool, but that doesn't stop him picking up the Greatsword. Wizard is all about resource, prepare to have endless pools of rage and mana.
Weapons:
  • Greatsword - It's much too big to be called a sword.. but that's what it is. Pick this weapon for slow, methodical cleaves that will send goblins flying, or if you wish to spin around until you can't no more.
  • Fire Staff - Sit back, relax, and toast goblins from a safe distance. Fireballs, Flamewalls & Meteorites.

This game is very much a work in progress. While I will be working on new Slayers and Weapons. I have a few other aspects I am also working on:
  • Enemies
  • Bosses
  • Stages
  • Much more