Here is a list of the current state of the game. Uncensored, Uncut, Just Everything I had to work on in order for you to experience what I intended for you to experience.
Core Gameplay
- Wave-based defense game inspired by Storm the House
- Defend your wall from waves of enemies
- Shop between waves to buy weapons, upgrades, and hire shooters
- 4 difficulty modes: Easy, Normal, Hard, Insane
Weapons
- 7 weapons: 9mm Pistol, MP5, Revolver, Sawn Off, M4A1, Bolt Action Rifle, Golden AK-47
- Each weapon has unique stats (damage, fire rate, accuracy, magazine size, reload speed)
- Some weapons have bullet penetration, letting shots pass through multiple enemies
- Weapon Bench for upgrading individual weapon stats (damage, reload speed, magazine size, accuracy, fire rate)
- 10 upgrade levels per stat
Shooters
- Hire AI shooters to defend alongside you
- Shooters fire automatically from windows on your base
- Equip any weapon from your inventory onto any shooter
- Up to 8 shooter slots unlocked through base upgrades
Defense
- 4 wall upgrade levels with increasing health
- 4 base upgrade levels that unlock shooter slots and provide damage bonuses
- Reinforce system for infinite wall health scaling after maxing upgrades
- Wall repair available between waves
Enemies
- Multiple enemy types: Spearman, Masked Man, Rock Chucker, Technical (boss)
- Melee and ranged enemy variants
- Boss enemies with floating health bars and scheduled spawn waves
- Enemies scale in health, damage, and speed as waves progress
- Armor system that adapts to your weapon choices
Combat Feel
- Kill combo system with money multiplier (up to 3x at 100+ combo)
- Combo breaks when your wall takes damage
- Hit pause on kills for impact
- Screen shake
- Floating damage and money numbers
- Muzzle flash, blood splatter, hit sparks, and death effects
Pickups
- Enemies drop collectibles on death
- 5 pickup types: Money, Health, Ammo, Damage Boost, Nuke
- Shoot pickups to collect them
- Bosses always drop a pickup
Shop
- 4 tabs: Shooters, Defense, Weapons, Weapon Bench
- Wave preview showing upcoming enemy types and counts
- New enemy warnings and boss wave alerts
- Info panel with tips for each shop category
Music and Audio
- Dynamic music system that changes based on game state
- Shop music, combat music, and intense music for boss fights or low health
- Crossfading between tracks
- Sound effects for weapons, enemies, wall damage, purchases, and UI
Online Leaderboards
- Highest wave reached
- Most money earned in a single run
Settings
- Volume controls
- Difficulty selection
- Game feel toggles (screen shake, hit pause)
Other
- Pause menu with resume, restart, and quit
- Quick restart on game over (press R)
- Game over stats screen showing wave reached, kills, combo, accuracy, money earned, and damage dealt