⚠️ Requires 2 Players for PvP ⚠️
Jump into high-speed parkour-focused PvP combat built around movement mastery, precision throws, and reactive counterplay.
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🌐 SEAMLESS WORLD
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One persistent world — Step through portals or use **Map Codes** to teleport instantly between arenas, courses, and challenges. Music keeps playing, your session stays intact.
**Press Q** to open the Level Code panel:
`LOBBY` — Portal Room
`PVP` — PvP Arena
`RANGE` — Shooting Range
`PROC` — Random Parkour Course
`PROC-5` — Parkour Course at Difficulty 5 (1-10)
`DAILY` — Today's Daily Challenge
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🧗 PARKOUR SYSTEM
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A fluid, momentum-driven movement system inspired by N+. Speed in = height out.
**Wall Run** — Sprint into a wall to climb. The faster you go, the higher you reach.
**Wall Jump** — Leap away from walls. Chain between parallel walls for tic-tac climbs.
**Wall Slide** — Release input to slide down. You can still wall jump while sliding.
**Ledge Grab** — Reach the top of a wall to grab the edge. Press W to pull up.
**Crouch Slide** — Ctrl while running to slide. Maintains momentum, shrinks your hitbox, and lets you pass under obstacles.
**Air-to-Slide** — Press Ctrl while airborne. Land with momentum and seamlessly slide — reduces fall damage by 50%.
**Auto Vault** — Run toward short obstacles to vault over them automatically.
**Overhang Traverse** — Wall running into a jutting ledge? Leap past it and keep climbing.
**Tic Tac** — Chain wall jumps between surfaces to scale vertical shafts.
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🎯 TARGET PRACTICE & SPEED RUNS
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Warm up with target practice while waiting for players
Start a Speed Run to test your movement and accuracy
Compete against your own **Ghost Replay** — race a translucent recording of your personal best
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🏗️ PROCEDURAL PARKOUR COURSES
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Randomly generated obstacle courses with 13 segment types — wall climbs, gap jumps, ceiling slides, tic-tac shafts, hazard sprints, launch pads, ziplines, and more.
**Checkpoint Gates** — Pass all gates to unlock the exit
**5-Second Countdown** — Fair starts for ghost racing
**Run History** — Last 5 runs saved with replayable codes (e.g. `PROC-3-847291`)
**★ Save Runs** — Save your favorite courses permanently. Unsaved runs expire after 3 days.
**Ghost Racing** — Beat a course, then replay it and race your ghost
**Difficulty 1-10** — Easy courses with wide platforms to nightmare gauntlets with hazards and moving obstacles
**Daily Challenge** — A new seeded course every day. Compare times with other players.
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🏟️ SPEEDRUN COURSE
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A hand-built speed run with 12 targets, moving obstacles, ramps, and parkour challenges. Hit all targets, reach the end, beat your time.
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⚔️ COMBAT & UTILITIES
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**Shurikens** — Fast, flat trajectory. They ricochet off walls 👀
**Smoke Grenades** — Deploy to vanish and reposition
**Limited Ammo & Health** — Find White (Ammo) and Green (Health) pickup cubes
**Charge Throws** — Hold to charge for more power, release to throw
More weapons and utilities are planned.
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🛡️ COUNTERPLAY SYSTEM
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**Smack / Deflect** — Right-click to deflect incoming projectiles.
• 60° cone deflection area in front of your character
• Shurikens can be volleyed back and forth between players
• Timing matters — perfect deflects send projectiles back faster
• Smokes cannot be deflected
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🎮 CONTROLS
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Move: `A` / `D`
Jump / Wall Jump: `Space`
Crouch / Slide: `Ctrl`
Pull Up (Ledge): `W`
Cancel / Drop: `S`
Throw: `Left Mouse` (hold to charge)
Smack / Deflect: `Right Mouse`
Lethal Slot: `1`
Utility Slot: `2`
Scoreboard: `TAB`
Crosshair Settings: `B`
Level Codes: `Q`
Controls / Music: `X`
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🎵 MUSIC
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Original soundtrack with shuffled playlists. Skip tracks anytime from the Controls panel (press X). Music persists across all map transitions.
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🚧 DEVELOPMENT STATUS
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Parkour Fury is in active development. Movement, collision, combat, and UI are being refined every day. New features, maps, and mechanics are added regularly.
💬 Have ideas or feedback? Leave suggestions in the forums — your input helps shape the game!