⚠️ Requires 2 Players for PvP ⚠️

Jump into high-speed parkour-focused PvP combat built around movement mastery, precision throws, and reactive counterplay.


🎯 Target Practice & Speed Runs
  •   Warm up with target practice while waiting for players
  •   Start a Speed Run to test your movement and accuracy
📍 Speed Run start location is in the center of the map

🧗 Dynamic Parkour System

Master a fluid movement system designed for speed, creativity, and momentum:
  •   Wall Run
  •   Wall Jump
  •  Wall Slide
  •   Ledge Grab
  •   Tic Tac
  •   Vaulting
More movement mechanics coming soon!

⚔️ Combat & Utilities

  •   Defeat your opponents using Shurikens
  •   Early tip: They ricochet👀
  •   Deploy Smoke to vanish and reposition
  •   Limited Ammo & Health
  •   Find White (Ammo) and Green (Health) pickup cubes to restock
More weapons and utilities are planned.

🎮 Controls

  • Move Left:A
  • Move Right:D
  • Crouch / Slide:Ctrl
  • Jump:Space Bar
  • Ledge Grab Pull Up:W
  • Cancel: S
  • Throw: Left Mouse
  • Smack / Deflect:Right Mouse
  • Scoreboard:TAB
  • Crosshair Customizer:B
  • Lethal: 1
  • Utility: 2

🧠 Parkour Breakdown


AUTO VAULTING
Run toward shorter obstacles to automatically vault over them.

WALL RUNNING
Move into a wall to attach and run upward.

WALL JUMPING
Leap from one wall to another.

WALL ATTACHING
Hold movement input toward a wall to stick to it.

WALL SLIDING
Release movement input to slide down the wall. Wall Jumping is still possible while sliding.

LEDGE GRABS
Triggered when reaching the top of a wall without jumping from it.

PULL UP
Jump while Ledge Grabbing to pull yourself up.

CROUCH SLIDE
Gain momentum, move faster, and reduce your hitbox size.

TIC TAC
Jump repeatedly between Wall Attaches to chain movement.

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🛡️ COUNTERPLAY SYSTEM

Smacking is the first counterplay mechanic added to the game, allowing for intense back-and-forth combat and skill-based interactions.

 • Right-click to deflect incoming items directly in front of your character
 • The deflection area is a 60° cone emitted from the front of your player
 • Smokes currently cannot be deflected
 • Shuriken's can be volleyed back and forth between players


This system is still evolving and will be refined over time.
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🚧 DEVELOPMENT STATUS

The game is still rough around the edges. Collisions, polish, and overall feel are actively being improved every day.

💬 Have ideas or feedback? Leave suggestions in the forums — your input helps shape the game!