⚠️ Requires 2 Players for PvP ⚠️
Jump into high-speed parkour-focused PvP combat built around movement mastery, precision throws, and reactive counterplay.

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🌐 SEAMLESS WORLD
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One persistent world — Step through portals or use **Map Codes** to teleport instantly between arenas, courses, and challenges. Music keeps playing, your session stays intact.

**Press Q** to open the Level Code panel:
  `LOBBY` — Portal Room
  `PVP` — PvP Arena
  `RANGE` — Shooting Range
  `PROC` — Random Parkour Course
  `PROC-5` — Parkour Course at Difficulty 5 (1-10)
  `DAILY` — Today's Daily Challenge

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🧗 PARKOUR SYSTEM
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A fluid, momentum-driven movement system inspired by N+. Speed in = height out.

**Wall Run** — Sprint into a wall to climb. The faster you go, the higher you reach.
**Wall Jump** — Leap away from walls. Chain between parallel walls for tic-tac climbs.
**Wall Slide** — Release input to slide down. You can still wall jump while sliding.
**Ledge Grab** — Reach the top of a wall to grab the edge. Press W to pull up.
**Crouch Slide** — Ctrl while running to slide. Maintains momentum, shrinks your hitbox, and lets you pass under obstacles.
**Air-to-Slide** — Press Ctrl while airborne. Land with momentum and seamlessly slide — reduces fall damage by 50%.
**Auto Vault** — Run toward short obstacles to vault over them automatically.
**Overhang Traverse** — Wall running into a jutting ledge? Leap past it and keep climbing.
**Tic Tac** — Chain wall jumps between surfaces to scale vertical shafts.

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🎯 TARGET PRACTICE & SPEED RUNS
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  Warm up with target practice while waiting for players
  Start a Speed Run to test your movement and accuracy
  Compete against your own **Ghost Replay** — race a translucent recording of your personal best

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🏗️ PROCEDURAL PARKOUR COURSES
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Randomly generated obstacle courses with 13 segment types — wall climbs, gap jumps, ceiling slides, tic-tac shafts, hazard sprints, launch pads, ziplines, and more.

  **Checkpoint Gates** — Pass all gates to unlock the exit
  **5-Second Countdown** — Fair starts for ghost racing
  **Run History** — Last 5 runs saved with replayable codes (e.g. `PROC-3-847291`)
  **★ Save Runs** — Save your favorite courses permanently. Unsaved runs expire after 3 days.
  **Ghost Racing** — Beat a course, then replay it and race your ghost
  **Difficulty 1-10** — Easy courses with wide platforms to nightmare gauntlets with hazards and moving obstacles
  **Daily Challenge** — A new seeded course every day. Compare times with other players.

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🏟️ SPEEDRUN COURSE
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A hand-built speed run with 12 targets, moving obstacles, ramps, and parkour challenges. Hit all targets, reach the end, beat your time.

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⚔️ COMBAT & UTILITIES
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  **Shurikens** — Fast, flat trajectory. They ricochet off walls 👀
  **Smoke Grenades** — Deploy to vanish and reposition
  **Limited Ammo & Health** — Find White (Ammo) and Green (Health) pickup cubes
  **Charge Throws** — Hold to charge for more power, release to throw

More weapons and utilities are planned.

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🛡️ COUNTERPLAY SYSTEM
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**Smack / Deflect** — Right-click to deflect incoming projectiles.
  • 60° cone deflection area in front of your character
  • Shurikens can be volleyed back and forth between players
  • Timing matters — perfect deflects send projectiles back faster
  • Smokes cannot be deflected

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🎮 CONTROLS
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  Move: `A` / `D`
  Jump / Wall Jump: `Space`
  Crouch / Slide: `Ctrl`
  Pull Up (Ledge): `W`
  Cancel / Drop: `S`
  Throw: `Left Mouse` (hold to charge)
  Smack / Deflect: `Right Mouse`
  Lethal Slot: `1`
  Utility Slot: `2`
  Scoreboard: `TAB`
  Crosshair Settings: `B`
  Level Codes: `Q`
  Controls / Music: `X`

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🎵 MUSIC
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Original soundtrack with shuffled playlists. Skip tracks anytime from the Controls panel (press X). Music persists across all map transitions.

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🚧 DEVELOPMENT STATUS
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Parkour Fury is in active development. Movement, collision, combat, and UI are being refined every day. New features, maps, and mechanics are added regularly.

💬 Have ideas or feedback? Leave suggestions in the forums — your input helps shape the game!