Break-ins and Ransoms

1.1.0
10 September 2026
Areas
15 changes in this update

Added

6 changes
Security
  • Server breaches - somebody gets in through the admin panel, a moderator account or a plugin, and the chain plays out over several days instead of resolving in one click

  • Ransom demands - they take a copy of the player database and name a price, scaled to how many records you hold and how much you have earned this season

  • Public leaks - miss the deadline and the database goes up on a board: reputation falls hard, toxicity spikes and some players never come back

Plugins
  • Firewall - refuses outside requests to the panel and to plugins

  • Staff MFA - a stolen moderator password stops being enough on its own

  • Encrypted records - a stolen copy is noise, and it lets you publish the whole thing yourself and come out ahead

Improved

3 changes
Security
  • Logger now detects intrusions - without it the first you hear about a break in is the ransom demand

  • Paying is not a clean exit - it usually works, it sometimes does not, and it marks the server as one that pays

  • Incidents tab shows security separately - a live break in is flagged in red and counted in the sidebar badge

Fixed

5 changes
UI
  • Tickrate drift lost its minus sign - the bundled fonts carry no typographic minus, so it read as drift4

  • Arrows and check marks rendered as nothing - replaced with characters the fonts actually have

  • Doubled currency symbol in the ransom text

Simulation
  • A breach could start too late in a season - its deadline fell past the last day, so it could never be answered

  • Only one breach per season was possible - the state never reset after one closed

Known Issues

1 change
Balance
  • Reputation can sit at 100 while toxicity is near it - an unattended server can also lose most of its online inside a single day