Code/Logging/Logging.cs
using System;
namespace SandbankDatabase;
static class Logging
{
public static void Log( string message )
{
if ( !ConfigController.ENABLE_LOGGING )
return;
Sandbox.Internal.GlobalGameNamespace.Log.Info( $"Sandbank: {message}" );
}
public static void Info( string message )
{
if ( !ConfigController.ENABLE_LOGGING )
return;
Sandbox.Internal.GlobalGameNamespace.Log.Info( $"Sandbank: {message}" );
}
public static void ScaryWarn( string message )
{
Sandbox.Internal.GlobalGameNamespace.Log.Warning( $"Sandbank: ============= WARNING =============" );
Sandbox.Internal.GlobalGameNamespace.Log.Warning( $"Sandbank: {message}" );
Sandbox.Internal.GlobalGameNamespace.Log.Warning( $"Sandbank: ===================================" );
}
public static void Warn( string message )
{
if ( ConfigController.WARNINGS_AS_EXCEPTIONS )
throw new SandbankException( $"Sandbank: {message}" );
Sandbox.Internal.GlobalGameNamespace.Log.Warning( $"Sandbank: {message}" );
}
public static void Error( string message )
{
if ( ConfigController.WARNINGS_AS_EXCEPTIONS )
throw new SandbankException( $"Sandbank: {message}" );
Sandbox.Internal.GlobalGameNamespace.Log.Error( $"Sandbank: {message}" );
}
public static string ExtractExceptionString( Exception e )
{
return $"{e.Message}\n\n{e.StackTrace}\n{e.InnerException}";
}
}