s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejams
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
Get s&box
Sign in with Steam
Api
Editor Classes
MapMeshFace
chevron_left Editor Classes
class
MapMeshFace

Properties

data_objectAreadata_objectCenterdata_objectIndexdata_objectMaterialdata_objectNormaldata_objectTriangleCountdata_objectVertices
MapMeshFace
One polygon of a Editor.MapDoc.MapMesh, in world space.
class Editor.MapDoc .
sealedSandbox.Tools

data_object Properties 7

Area
float
The face's area in square units.
Center
Vector3
The average of the corners.
Index
int
The face's position in the mesh, for Editor.MapDoc.MapMesh.SetFaceMaterial(System.Collections.Generic.IEnumerable{System.Int32},Sandbox.Material).
Material
string
The material path, like "materials/dev/reflectivity_30.vmat".
Normal
Vector3
Which way the face points.
TriangleCount
int
How many triangles the face renders as.
Vertices
IReadOnlyList`1
The corners, counter-clockwise seen from the side the face points.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter